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Bumbleball - "living" test element

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How did you make the template spawn where the maker is now instead of just where it started?

env_entity_maker

I'm using that, but it keeps spawning at the location of the original template.

If you use the instances of the bumbleball, it should work fine.

it looks great, but i dont know how to use Hammer (even though i have it installed) and only thing i can do is open a world to edit. so, is there any way to spawn it with Console Command in-game?

Image

How do I configure the button?
I dont know how and I'm trying to open the door with the bumbleball.
I typed in next to the "$onpressed" is "exit_door/open" and I know this isnt correct!
cheers!

portal30001 wrote:
How do I configure the button?
I dont know how and I'm trying to open the door with the bumbleball.
I typed in next to the "$onpressed" is "exit_door/open" and I know this isnt correct!
cheers!

Moderator note: I've deleted your double post. Just wait a little bit longer next time before pressing the post button again ;)

How do I operate the button though?

looks like im not going to use this in my mod!

portal30001 wrote:
How do I operate the button though?

1. Add the bumbleball dropper to your map
2. Give it a name (bbdropper)
3. Add a button; Give it OnPressed; bbdropper; "instance:Spawn;Trigger"

4. Add the bumbleball button.
5. Create a relay with the outputs that should be done when the button is pressed (bb_pressed_relay)
6. Do the same thing for bb_unpressed_relay.
7. Go to the bumbleball button again
8. Go to Replace, $OnPressedRelay and replace ??? with bb_pressed_relay
9. Replace $OnUnPressedRelay's ??? with bb_unpressed relay.

That should do it.

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