Bumbleball - "living" test element
Quote from portal30001 on April 19, 2012, 12:32 pmlpfreaky90 wrote:portal30001 wrote:How do I operate the button though?1. Add the bumbleball dropper to your map
2. Give it a name (bbdropper)
3. Add a button; Give it OnPressed; bbdropper; "instance:Spawn;Trigger"4. Add the bumbleball button.
5. Create a relay with the outputs that should be done when the button is pressed (bb_pressed_relay)
6. Do the same thing for bb_unpressed_relay.
7. Go to the bumbleball button again
8. Go to Replace, $OnPressedRelay and replace ??? with bb_pressed_relay
9. Replace $OnUnPressedRelay's ??? with bb_unpressed relay.That should do it.
Thanks for the Help!
1. Add the bumbleball dropper to your map
2. Give it a name (bbdropper)
3. Add a button; Give it OnPressed; bbdropper; "instance:Spawn;Trigger"
4. Add the bumbleball button.
5. Create a relay with the outputs that should be done when the button is pressed (bb_pressed_relay)
6. Do the same thing for bb_unpressed_relay.
7. Go to the bumbleball button again
8. Go to Replace, $OnPressedRelay and replace ??? with bb_pressed_relay
9. Replace $OnUnPressedRelay's ??? with bb_unpressed relay.
That should do it.
Thanks for the Help!
Quote from TeamSpen210 on May 16, 2017, 8:21 amSo, quite on accident I've believe I've discovered what the issue is with BumbleBalls - where the dropper seems to randomly fail to work. They have an AddOutput command to change the classname for easy filtering, which is a very neat feature. However, this makes save files break - when saving they're written in as a prop_bumbleball, then the game fails to recreate the entity while loading. That'd cause the dropper to lose its contents, jamming it.
So, quite on accident I've believe I've discovered what the issue is with BumbleBalls - where the dropper seems to randomly fail to work. They have an AddOutput command to change the classname for easy filtering, which is a very neat feature. However, this makes save files break - when saving they're written in as a prop_bumbleball, then the game fails to recreate the entity while loading. That'd cause the dropper to lose its contents, jamming it.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Gemarakup on July 11, 2017, 6:31 amAnyone using this should remember to put autosaves in your map and disable quicksaving. Quciksaving bugs the bumbleball droppers.
Anyone using this should remember to put autosaves in your map and disable quicksaving. Quciksaving bugs the bumbleball droppers.
Quote from Luke18033 on July 11, 2017, 11:55 amAutosaving would break it as well, and disabling quicksaves is not a good idea.
Autosaving would break it as well, and disabling quicksaves is not a good idea.