Can't play my maps... u-u
Quote from Melhyuk on May 11, 2011, 11:55 amSo yeah...I started making maps (like everyone)...and well,all fine...except when I play my map,the game closes saying "Map with no planes".
I tried everything,and still can't play...
I'm sure someone will say the easiest answer ever...
Well...anyone can help me? <_>
So yeah...I started making maps (like everyone)...and well,all fine...except when I play my map,the game closes saying "Map with no planes".
I tried everything,and still can't play...
I'm sure someone will say the easiest answer ever...
Well...anyone can help me? <_>
Quote from msleeper on May 11, 2011, 12:20 pmPost your compile log.
Post your compile log.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Melhyuk on May 11, 2011, 12:48 pm
- Code: Select all
-------------------------------------------------------------------------------
Running command: cd "c:archivos de programasteamsteamappscommonalien swarm
bin"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: "c:archivos de programasteamsteamappscommonalien swarmbin
vbsp.exe" -alldetail -game "D:SteamPortal 2portal2" "c:documents and settin
gsblackcrystal?mis documentosportal 2 thingstest"
-------------------------------------------------------------------------------Valve Software - vbsp.exe (Aug 4 2010)
1 threads
materialPath: D:SteamPortal 2portal2materials
Loading c:documents and settingsblackcrystal?mis documentosportal 2 thingst
est.vmf
Could not locate GameData file portal2.fgd
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (512.0 1024.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (1024.0 512.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-512.0 1024.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-1024.0 512.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (512.0 -1024.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (1024.0 -512.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-512.0 -1024.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-1024.0 -512.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 362 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 48 texinfos to 8
Reduced 20 texdatas to 8 (579 bytes to 223)
Writing c:documents and settingsblackcrystal?mis documentosportal 2 thingst
est.bsp
0 seconds elapsed-------------------------------------------------------------------------------
Running command: cd "c:archivos de programasteamsteamappscommonalien swarm
bin"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: "c:archivos de programasteamsteamappscommonalien swarmbin
vvis.exe" -radius_override 2500 -game "D:SteamPortal 2portal2" "c:documents
and settingsblackcrystal?mis documentosportal 2 thingstest"
-------------------------------------------------------------------------------Valve Software - vvis.exe (Aug 4 2010)
Vis Radius = 2500.00
1 threads
reading c:documents and settingsblackcrystal?mis documentosportal 2 thingst
est.bsp
Empty map
Finished. Press a key to close.
- Code: Select all
-------------------------------------------------------------------------------
Running command: cd "c:archivos de programasteamsteamappscommonalien swarm
bin"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: "c:archivos de programasteamsteamappscommonalien swarmbin
vbsp.exe" -alldetail -game "D:SteamPortal 2portal2" "c:documents and settin
gsblackcrystal?mis documentosportal 2 thingstest"
-------------------------------------------------------------------------------Valve Software - vbsp.exe (Aug 4 2010)
1 threads
materialPath: D:SteamPortal 2portal2materials
Loading c:documents and settingsblackcrystal?mis documentosportal 2 thingst
est.vmf
Could not locate GameData file portal2.fgd
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (512.0 1024.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (1024.0 512.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-512.0 1024.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-1024.0 512.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (512.0 -1024.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (1024.0 -512.0 -160.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-512.0 -1024.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal
near (-1024.0 -512.0 -160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 362 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 48 texinfos to 8
Reduced 20 texdatas to 8 (579 bytes to 223)
Writing c:documents and settingsblackcrystal?mis documentosportal 2 thingst
est.bsp
0 seconds elapsed-------------------------------------------------------------------------------
Running command: cd "c:archivos de programasteamsteamappscommonalien swarm
bin"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: "c:archivos de programasteamsteamappscommonalien swarmbin
vvis.exe" -radius_override 2500 -game "D:SteamPortal 2portal2" "c:documents
and settingsblackcrystal?mis documentosportal 2 thingstest"
-------------------------------------------------------------------------------Valve Software - vvis.exe (Aug 4 2010)
Vis Radius = 2500.00
1 threads
reading c:documents and settingsblackcrystal?mis documentosportal 2 thingst
est.bsp
Empty map
Finished. Press a key to close.
Quote from msleeper on May 11, 2011, 2:07 pm
- Code: Select all
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****Fix your leak.
- Code: Select all
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Fix your leak.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Melhyuk on May 11, 2011, 3:35 pmSeriously,I don't know how to fix it... <->
I saw my map lots of times,and I can't see any hole...
This program is getting more difficult than I though... :l
Seriously,I don't know how to fix it... <->
I saw my map lots of times,and I can't see any hole...
This program is getting more difficult than I though... :l
Quote from Mevious on May 11, 2011, 3:46 pm
http://developer.valvesoftware.com/wiki ... ding_leaks
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from Melhyuk on May 11, 2011, 4:33 pmThat helped a bit...
I found a prop_physics out of the map...but the rest of the coord send me to the Void...to anywhere...
and I can't open "Load PointFile"...I don't know how. (I don't have the file) y-y
That helped a bit...
I found a prop_physics out of the map...but the rest of the coord send me to the Void...to anywhere...
and I can't open "Load PointFile"...I don't know how. (I don't have the file) y-y
Quote from msleeper on May 11, 2011, 4:36 pmEach time you fix a leak you need to recompile the map to see if it leaks again. And yes, you absolutely have a pointfile. Whenever a map leaks, it creates one to fix this very problem. It should be in the same directory that you save your VMF at.
Re-read that article twice if you aren't understanding something. The problem is that your map has a leak, and that article tells you everything you need to know to fix it.
Each time you fix a leak you need to recompile the map to see if it leaks again. And yes, you absolutely have a pointfile. Whenever a map leaks, it creates one to fix this very problem. It should be in the same directory that you save your VMF at.
Re-read that article twice if you aren't understanding something. The problem is that your map has a leak, and that article tells you everything you need to know to fix it.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Melhyuk on May 11, 2011, 5:00 pmI don't have that damn pointfile...u.u
If this continues,I prefer to detele everything,and everyone happy... --"
I don't have that damn pointfile...u.u
If this continues,I prefer to detele everything,and everyone happy... --"
Quote from msleeper on May 11, 2011, 5:01 pmOkay I read your compile log a little more. It looks like you are still using the Alien Swarm SDK. You should start using the official Portal 2 Map Authoring Tools, using the AS SDK is no longer necessary.
Okay I read your compile log a little more. It looks like you are still using the Alien Swarm SDK. You should start using the official Portal 2 Map Authoring Tools, using the AS SDK is no longer necessary.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.