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Chamber Signs

So, now that we have the instances for chamber signs, how about using them?
Unfortunately, the icons and text on them is script generated. And a quick dive into the forty bazillion Portal 2 scripts didn't turn out anything useful.
So far, the sign in my Co-Op Chamber only says "Branch 1" and "NONE". Kinda bland, if you ask me!
Has anyone figured out how to use those things already?

This is what I found so far:

There are Ressource Files for the signs, and i highly suppose that they are for the Text on them. Datamining a bit i found a .res file in the scriptsscreens folder, named mp_progress_sign.res, which contains the following code:

Code: Select all
   "BranchNumLabel"
   {
      "ControlName"   "Label"
      "fieldName"      "BranchNumLabel"
      "xpos"         "81"
      "ypos"         "4"
      "wide"         "400"
      "tall"         "100"
      "textcolor"      "black"
      "autoResize"   "0"
      "pinCorner"      "0"
      "visible"      "1"
      "enabled"      "1"
      "tabPosition"   "0"
      "labelText"      "Branch 1"
      "textAlignment"   "Left"

      "font"         "CoopLevelProgressFont_Small"
   }

   "LevelProgressNumLabel"
   {
      "ControlName"   "Label"
      "fieldName"      "LevelProgressNumLabel"
      "xpos"         "81"
      "ypos"         "386"
      "wide"         "400"
      "tall"         "100"
      "textcolor"      "black"
      "autoResize"   "0"
      "pinCorner"      "0"
      "visible"      "1"
      "enabled"      "1"
      "tabPosition"   "0"
      "labelText"      "None"
      "textAlignment"   "Left"

      "font"         "CoopLevelProgressFont_Small"
   }   

Especially the "labelText" "None" and "labelText" "Branch 1" makes me almost certain that it's somehow done with a res file, so if anyone has more knowledge of implementing these, please help us out :O

I was planning on messing with these tonight and posting my results. I am pretty sure you will need to create a custom .res file, but doing that is pretty trivial.

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