cheating
Quote from kizzycocoa on April 27, 2009, 5:05 pmStimich wrote:Yesand we have a yes
hmmm. how to make everyone happy......
meh. I'll think about it later XD
and we have a yes
hmmm. how to make everyone happy......
meh. I'll think about it later XD
Quote from Stimich on April 28, 2009, 10:35 amkizzycocoa wrote:and we have a yeswhy not have a trigger or something around the map, so they can't noclip out of the map...? consolecommand or something.. dunno xD
why not have a trigger or something around the map, so they can't noclip out of the map...? consolecommand or something.. dunno xD
Quote from kizzycocoa on April 28, 2009, 11:07 amok, an idea to suit everyone...
well, timed maps etc. I think I will do regardless, and I will release an "official" version for the mod which is anti cheat?
idk XD
well, challenge/timed definately, but idk about the game now ah well, downloaded or not, I guess I'll release it. why not?
gives a wider choice. and it'll be good for all the pros wanting to repress the urge to cheat
ok, an idea to suit everyone...
well, timed maps etc. I think I will do regardless, and I will release an "official" version for the mod which is anti cheat?
idk XD
well, challenge/timed definately, but idk about the game now ah well, downloaded or not, I guess I'll release it. why not?
gives a wider choice. and it'll be good for all the pros wanting to repress the urge to cheat
Quote from Mek on April 28, 2009, 1:24 pmIf you really want to release an anticheat map, then make video solutions of the particular puzzles - like there were videos for BoxyTrixy.
And, please - do not make the hard-nearly-impossible-to-perform "puzzles".
If you really want to release an anticheat map, then make video solutions of the particular puzzles - like there were videos for BoxyTrixy.
And, please - do not make the hard-nearly-impossible-to-perform "puzzles".
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Quote from HMW on April 28, 2009, 1:26 pmStimich wrote:why not have a trigger or something around the map, so they can't noclip out of the map...? consolecommand or something.. dunno xD
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sv_cheats 1
ent_fire anti_cheat_trigger killAnd don't worry, I will always know what the name of the anti-cheat trigger is.
What's the added value of this anyway? You're just further annoying people that are most likely already frustrated because they can't get past a problem area. If you would just allow them to skip a small piece, they would at least be able to complete (and enjoy) the rest of the map.
This is just like copy protection. It takes time and energy to make it, and it only pisses people off.
Solution videos are the way to go
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sv_cheats 1
ent_fire anti_cheat_trigger kill
And don't worry, I will always know what the name of the anti-cheat trigger is.
What's the added value of this anyway? You're just further annoying people that are most likely already frustrated because they can't get past a problem area. If you would just allow them to skip a small piece, they would at least be able to complete (and enjoy) the rest of the map.
This is just like copy protection. It takes time and energy to make it, and it only pisses people off.
Solution videos are the way to go
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from kizzycocoa on April 28, 2009, 1:39 pmHMW wrote:
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sv_cheats 1
ent_fire anti_cheat_trigger killAnd don't worry, I will always know what the name of the anti-cheat trigger is.
What's the added value of this anyway? You're just further annoying people that are most likely already frustrated because they can't get past a problem area. If you would just allow them to skip a small piece, they would at least be able to complete (and enjoy) the rest of the map.
This is just like copy protection. It takes time and energy to make it, and it only pisses people off.
Solution videos are the way to go
do you really need the developer console THAT much? XD
also, I thought releasing 2 versions would be good. cheat and anti-cheat.
now, I know, no-one will download it, but for proof of completeting stuff etc. for competitions, the version may come in useful.unless some people like you decide to try and cheat constantly XD
well, and like me I guess to be honest, I did sorta sidestep parts on your map XD
the first part was too hard. the button thingie kept timing out (when you only have 1/2 the portalgun).
I completed it perfectly second time though!Mek wrote:If you really want to release an anticheat map, then make video solutions of the particular puzzles - like there were videos for BoxyTrixy.
And, please - do not make the hard-nearly-impossible-to-perform "puzzles".well, I'll need to tell my mappers then
what do you class as near impossible?
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sv_cheats 1
ent_fire anti_cheat_trigger kill
And don't worry, I will always know what the name of the anti-cheat trigger is.
What's the added value of this anyway? You're just further annoying people that are most likely already frustrated because they can't get past a problem area. If you would just allow them to skip a small piece, they would at least be able to complete (and enjoy) the rest of the map.
This is just like copy protection. It takes time and energy to make it, and it only pisses people off.
Solution videos are the way to go
do you really need the developer console THAT much? XD
also, I thought releasing 2 versions would be good. cheat and anti-cheat.
now, I know, no-one will download it, but for proof of completeting stuff etc. for competitions, the version may come in useful.
unless some people like you decide to try and cheat constantly XD
well, and like me I guess to be honest, I did sorta sidestep parts on your map XD
the first part was too hard. the button thingie kept timing out (when you only have 1/2 the portalgun).
I completed it perfectly second time though!
And, please - do not make the hard-nearly-impossible-to-perform "puzzles".
well, I'll need to tell my mappers then
what do you class as near impossible?
Quote from HMW on April 28, 2009, 2:01 pmkizzycocoa wrote:[...] I thought releasing 2 versions would be good. cheat and anti-cheat. [...]All right, it would be a kind of fun exercise in Source entity scripting, to devise the most diabolical anti-cheat system possible. (And it would be interesting for the more hacking-inclined player to try and break it. That could be a whole new puzzle category in itself... )
kizzycocoa wrote:[...] to be honest, I did sorta sidestep parts on your map XD [...]That's a perfect example of the point I was making: if you couldn't cheat, you would have missed the rest.
kizzycocoa wrote:[...] I completed it perfectly second time though! [...]Congrats!
All right, it would be a kind of fun exercise in Source entity scripting, to devise the most diabolical anti-cheat system possible. (And it would be interesting for the more hacking-inclined player to try and break it. That could be a whole new puzzle category in itself... )
That's a perfect example of the point I was making: if you couldn't cheat, you would have missed the rest.
Congrats!
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from kizzycocoa on April 28, 2009, 3:17 pmHMW wrote:All right, it would be a kind of fun exercise in Source entity scripting, to devise the most diabolical anti-cheat system possible. (And it would be interesting for the more hacking-inclined player to try and break it. That could be a whole new puzzle category in itself... )oh, you wanna challenge?
how about anticheat sysystems that respawn? can you kill that? :S
ah! I know!
I have an idea, but I won't share to try and give you ideas >:3
oh, you wanna challenge?
how about anticheat sysystems that respawn? can you kill that? :S
ah! I know!
I have an idea, but I won't share to try and give you ideas >:3