Clip for cube
Quote from GameBurger on July 29, 2014, 8:41 amSorry for another nooby question. How can I make "toolsclip" thing work with cubes and not just with player?
Sorry for another nooby question. How can I make "toolsclip" thing work with cubes and not just with player?
Quote from Habzs on July 29, 2014, 9:13 amTie the brush to a func_clip_vphysics, and apply a clip texture. Although it works without having the clip texture, it's always a good practice to apply the texture as it's main purpose is to indicate that there is a clip in place.
Tie the brush to a func_clip_vphysics, and apply a clip texture. Although it works without having the clip texture, it's always a good practice to apply the texture as it's main purpose is to indicate that there is a clip in place.
Quote from FelixGriffin on July 29, 2014, 11:14 amNote, however, that a func_clip_vphysics will not block the player. If you want to block everything, you can create a second player clip brush on top of your physics clip one, or just use a func_brush with nodraw or invisible.
Note, however, that a func_clip_vphysics will not block the player. If you want to block everything, you can create a second player clip brush on top of your physics clip one, or just use a func_brush with nodraw or invisible.
Quote from User on July 29, 2014, 1:26 pmOr just use the invisible texture, (but tie it to a func_detail (or something other), because it splits the visleaves)
Or just use the invisible texture, (but tie it to a func_detail (or something other), because it splits the visleaves)