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ive had this idea of Combine soldiers invading a Portal test chamber where you need to use turrets and energy ball launchers to kill them

I know that HL2 npc's can't see trough portals like Portal Turrets do. I don't know if there are any other problems with them.
once in a test map I made, i placed a few rollermines on the floor. They followed me around like in HL2 nicely. (although not seeing me trough portals)

A good idea when using combine soldiers etc. is to prevent them from getting anywhere near portals. I think I've also noticed problems with ragdolls and portals, but for that you can use the fizzler effects to clean up bodies :)
hehe would be fun to get a few combine soldiers to walk trough a portal fizzler field and die ><

if possible, it could be a fun thing to try out. Sure, it will make Portal more of an action game, but that can be fun :D

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

The problem with the Portal turrets is that they're awfully moody. I tried use one as a pick-me-up weapon ('E key') and they freak out just the same as they do if the friendly tag is unchecked. This really screwed me up when I wanted to put a headcrab infestation to my map. :(

HL2 turrets, on the other hand, can be used in this ('E key') method, which is how I managed through that nasty part in Nova Prospekt like it was nothing. :twisted:

...

Nasty part = 3-turret boxed area with combine shooting at you from the catwalks above you. After this, Alyx says she'll never leave your side again. (SCORE!)

Sparky the Telus Pig status:
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).

lol ><
In every part of HL2 Nova Prospekt where you must set up turrets, I bring them with me to the next one. So I have extra turrets :p

also, at the specific part you were talking about (where I have 5 turrets) I camp the small room with health, armor and the turret lockers. Nades can blast your turrets and you away, but thats your only concern :p

but actual Combine Soldiers. And perhaps hunters too!
that a hunter shoots at you, you dodge, his projectiles fly trough the portal and hits the hunter himself, killing him in time? :D
for such a map I would imagine GLaDOS trying to actually protect Chell and the Portal Gun against the combine and get the portal gun to safety. Chell, i dunno if GLaDOS cares about Chell ^^

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

so nobody tried using live combine in Portal? :D

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Bulska wrote:
so nobody tried using live combine in Portal? :D

I wouldn't want to. And yes, people have. They don't like Portals.

I like portals, but I'd like to mix it with a bit more action. Using portal puzzles like any other (buttons, catchers, etc), but adding a bit of combat into it.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

I have tried to use the Half-Life turrets once and they don't work properly with portals. I also agree with Remmiz that the Combine just don't fit well in the Aperture Science environment. (Except for

Spoiler
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)

Also, combining puzzle elements and heavy action has a high chance of creating very frustrating maps, so be careful!

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I'm gonna try a few things, keep things balanced and fun, but I'm gonna experiment with this after these exams are done

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

There is a new uploaded map without a thread using combat and portals.
dload.php?action=file&file_id=332
I think it was very frustrating. You press a button and some zombies and headcrabs comes out of a box dropper. And i tried pressing again after killing the first wave and i didn't expect more to come out but they did; I tried focusing on the puzzles but the headcrabs got annoying and i was not given my prefered weapon for killing headcrabs. (crowbar). My point is just that i agree with HMW that it can get frustrating.

I don't particularly like this style of portal. I prefer to concentrate on the puzzles. If I want to shoot something (which isn't often) I'll play a different game.

:wink:

:wink:
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