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Community Map Project

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messy, like my map.
nah just kidding, my map aint messy.

How many people are in this so far? Can we make a list?
Plus a small description of how large their piece is going to be and how hard. Just for easier assembly on the end.

Bulska's Addition to this Community Pack:
A long map with medium to hard difficulty. You'll need more brain then reflexes in this map, but bad reflexes won't get you far.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Bulska wrote:
...Plus a small description of how large their piece is going to be and how hard.....

:potd:

as for me. if i can find the time to do anything. my piece is gunna be small. and medium-to-hard (depending on your skill i guess) i don't want to devote myself to anything large scale for two reasons: 1) i won't finish it, 2) it will be easier to fit into "place"

i'd rather see LOTS of little maps that are appropriately placed in difficulty (ie: easier-to-harder) and progressively getting there, instead of some maps with easy-to-hard built in.

do NOT click this

It isn't really easy-to-hard, the map I'm making.

But if you put the difficulty on a graph compared to map progress, it would swing a little up & down.

But overal a fun map to play, not something you could frustate your brains out with. Because you have some simple puzzles along your way to make it more interresting to get from one hard puzzle to another.

Also to settle the mind a bit; If you need to do hard puzzles all the time I get frustrated, but in my map is so that after done one hard puzzle, you have some tiny easier puzzles on your way to the next hard puzzle.

I'll throw in some screenies sometime.
Who all is in this work-together map fest again?

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

I'm trying I get something, but the orb launcher and doors aren't working.

use the Prefab Package somewhere on this forum.

If you're already doing so, then you've directed the triggers incorrectly. Can happen to anyone.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Portalboat wrote:
I'm trying I get something, but the orb launcher and doors aren't working.

Try fixing them.

Image

I think is a great idea and could be used as a promotional tool for the site. I will be making at least one map for submission, hopefully it lives up to the TWP standards. I've been working on some concepts for chamber_02 that should work well for this project.

As far as submitting VMFs go, I have no problems with that. In fact, I'd welcome some constructive criticism on my mapping technique from some of more experienced members if they chose to do so. I know this isn't a mapping clinic but if someone noticed something I could be doing better it'd be cool to know about it.

Image

Should all the sequences start and stop with an elevator if we're doing small snipets? Or does that mean each piece should be large enough to support the two elevators? And does that mean every BTS should be self encapsulated inside a segment?

Sorry to be pedantic, but trust me projects like this go a lot smoother with ground rules set up ahead of time.

So THAT'S how you do that!

Also, if there is a lot of maps submitted, we could create multiple ways to win and different courses to take.

The cake is a rickroll.

Good idea, but do make it clearly that there are multiple routes out. Because I don't want my map, or anyone's elses map for that matter, hidden behind some BTS areas.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
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