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Compilation errors

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During the first stage of compilation, the following pops up:

Quote:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (128.0 1024.0 248.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 18645: areaportal brush doesn't touch two areas

Brush 21440: areaportal brush doesn't touch two areas

I don't have a clue what the first might mean, and there are more of these errors. There is nothing on the coordinates the errors show.
The second error is something about areaportals. I don't know what might be wrong as the areaportals ARE touching two areas, checked it twice. Or I might be using them in a wrong way? I haven't used them before. See the attachment and pls tell me if anything is wrong. The areaportal brush is 2 units thick.

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

http://developer.valvesoftware.com/wiki/Leak

Image
http://thespaceturkey.wordpress.com/
The following statement is false
The preceding statement is true

oh, well, I know what a leak is :wink:
anyway, it shows me I have a leaked entity - func_door, but now to find the leak... :? :roll:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Load the pointfile and follow the line. More information on valve developer.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

Map>Load Pointfile

Image
http://thespaceturkey.wordpress.com/
The following statement is false
The preceding statement is true

I see, I see, thank you all, I have fixed many leaks, the problem was in origin points of func_door entities, they were in the void and I didn't see it.
Now the map compiles fine, thanx again :D

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

For future reference, hint brushes work better than areaportals.

Image
Duffedwaffe wrote:
For future reference, hint brushes work better than areaportals.

This statement is not even close to true. Do you even know what Areaportals do, or rather, how they are supposed to be used? Hint brushes help when compiling and running BSP and VIS, Areaportals are for in-game rendering optimization. BIG DIFFERENCE!

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msleeper wrote:
This statement is not even close to true. Do you even know what Areaportals do, or rather, how they are supposed to be used? Hint brushes help when compiling and running BSP and VIS, Areaportals are for in-game rendering optimization. BIG DIFFERENCE!

You are both wrong.

http://developer.valvesoftware.com/wiki ... pile_Times

hint/skip is used to split visleafs - which control what is rendered based on your location in them. hint/skip also decreases compile time if used to reduce the amount of visleafs (like in a rounded room or something with complex brush work)

areaportals are like hint/skip but can be turned on and off during map run. they act as a doorway, hiding anything behind it if turned on.

both can increase performance during compiling and during run time, if used properly.

could someone write a wiki tutorial on our wiki to help demonstrate when, where and how to set up hint, skip and area portal brushes?

the valve wiki gives some information on setting them up but I still have no idea how to make the most use out of them, for area portals should i create triggers to toggle them? or just leave them alone?

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