console commands
Quote from Grudge on October 15, 2007, 9:38 amparaddoxx wrote:command for droping the "portal device" ?weapon_strip or trigger_weapon_strip - If I can remember it's one of those. Now it might even be an entity, but theres no console command to drop your weapon afaik.
weapon_strip or trigger_weapon_strip - If I can remember it's one of those. Now it might even be an entity, but theres no console command to drop your weapon afaik.
Quote from ChaosDreamer on October 15, 2007, 8:25 pmOk, am i just retarded? I can't figure out how to get past the spikes, no matter what i do, i just end up dying on the spikes. what am i doing wrong?
Ok, am i just retarded? I can't figure out how to get past the spikes, no matter what i do, i just end up dying on the spikes. what am i doing wrong?
-Thanks, The Management
Quote from EMUGOD on October 15, 2007, 8:39 pmChaosDreamer wrote:Ok, am i just retarded? I can't figure out how to get past the spikes, no matter what i do, i just end up dying on the spikes. what am i doing wrong?you have to use "portal tunneling", crouch and walk into the portal until you can place it (until you are officially just barely on the other side), and then place it while moving back. it might take you a while to get the hang of it, but once you do it really isn't too hard.
you have to use "portal tunneling", crouch and walk into the portal until you can place it (until you are officially just barely on the other side), and then place it while moving back. it might take you a while to get the hang of it, but once you do it really isn't too hard.
Quote from ChaosDreamer on October 15, 2007, 8:46 pmWell, what I kind of guessed that much, however i guess i just can't get in a good location to put a portal on the other side. every portal i have managed to get on the other wall is too far down and the spikes don't let me move through the portal. Precision is key, but maybe you should add a small portion of unportable area just around the spikes so the portals don't get caught behind them.
Well, what I kind of guessed that much, however i guess i just can't get in a good location to put a portal on the other side. every portal i have managed to get on the other wall is too far down and the spikes don't let me move through the portal. Precision is key, but maybe you should add a small portion of unportable area just around the spikes so the portals don't get caught behind them.
-Thanks, The Management
Quote from EMUGOD on October 15, 2007, 10:04 pmChaosDreamer wrote:Precision is key, but maybe you should add a small portion of unportable area just around the spikes so the portals don't get caught behind them.That's a good idea, i can't believe i hadn't though of that. the next version i'll be releasing will be final in terms of architecture, and using the Portal resources (for the contest). I'll be sure to do that.
That's a good idea, i can't believe i hadn't though of that. the next version i'll be releasing will be final in terms of architecture, and using the Portal resources (for the contest). I'll be sure to do that.
Quote from de_rek on October 16, 2007, 1:54 pmI don't understand how to beat your map. I would like it if you would stick to the normal parts of the game. Learning how to do things that aren't meant to be done is a waste of time.
I don't understand how to beat your map. I would like it if you would stick to the normal parts of the game. Learning how to do things that aren't meant to be done is a waste of time.