Contest 1010 - Aperture Rockets
Quote from Crabby on December 7, 2010, 1:27 pmFirst portal map, so yeah, i did all i could.
You gonna need this:r_hunkalloclightmaps 0
File Name: Aperture_Rockets.rar
File Size: 11.7 MiB
Click here to download Contest 1010 - Aperture Rockets
First portal map, so yeah, i did all i could.
You gonna need this:
r_hunkalloclightmaps 0
File Name: Aperture_Rockets.rar
File Size: 11.7 MiB
Click here to download Contest 1010 - Aperture Rockets
Quote from Pilchard123 on December 7, 2010, 2:51 pmYou might want to use this in future for console stuff, just a thought. I have never released a map, so can't really criticise about that.
EDIT: sorry, forgot to say what to use! point_clientcommand
You might want to use this in future for console stuff, just a thought. I have never released a map, so can't really criticise about that.
EDIT: sorry, forgot to say what to use! point_clientcommand
Quote from Motanum on December 7, 2010, 3:04 pmOmg,
To everyone who intends to play the map, you HAVE TO put that into console, otherwise it WILL crash you hl2.exe
To Crabby, I can't say it, I am sorry. This map is bad. You had a good idea, but it is poorly executed. It was buggy, with no indicators, takes more skill rather than being a puzzle, badly built.
My recommendation for you is to play portal with developer commentary and pay attention to what they say! Its very useful! Also, please learn more about mapping in general, your map was buggy and badly built, I know so because simply if you noclip out, it doesnt look nice and black, it looks bad.
Without any indicators, the players has a really bad time playing. So, please some visual aids! Those lasers and non-solid floor was very, very frustrating!
I dunno, if we are allowed to post feedback yet, but I just could not hold it. Its for the better, you will learn more and more and get better with time. Just read about mapping and hammer!
Omg,
To everyone who intends to play the map, you HAVE TO put that into console, otherwise it WILL crash you hl2.exe
To Crabby, I can't say it, I am sorry. This map is bad. You had a good idea, but it is poorly executed. It was buggy, with no indicators, takes more skill rather than being a puzzle, badly built.
My recommendation for you is to play portal with developer commentary and pay attention to what they say! Its very useful! Also, please learn more about mapping in general, your map was buggy and badly built, I know so because simply if you noclip out, it doesnt look nice and black, it looks bad.
Without any indicators, the players has a really bad time playing. So, please some visual aids! Those lasers and non-solid floor was very, very frustrating!
I dunno, if we are allowed to post feedback yet, but I just could not hold it. Its for the better, you will learn more and more and get better with time. Just read about mapping and hammer!
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB
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Quote from quatrus on December 8, 2010, 12:26 pmYeah pretty bad... Sorry. Getting across the first floor seems to be hit or miss and there is no way to solve it without trial and error - bad idea. I lost interest and quit. Having to enter the console command r_hunkalloclightmaps 0 at the start is really bad...
I can rate this one right away - 1.
Yeah pretty bad... Sorry. Getting across the first floor seems to be hit or miss and there is no way to solve it without trial and error - bad idea. I lost interest and quit. Having to enter the console command r_hunkalloclightmaps 0 at the start is really bad...
I can rate this one right away - 1.
Quote from p0rtalplayer on December 9, 2010, 5:24 pmIt was an...interesting idea.
However, it had poor execution. That kind of puzzle would be best with more portal-styled obstacles. That seems like the kind of thing you would find in half life and such.
Another thing, you are definitely doing something wrong if you need to enter that command at the beginning. From the looks of it, that command would generally be used for larger maps, and this is definitely not a very large map.
It was an...interesting idea.
However, it had poor execution. That kind of puzzle would be best with more portal-styled obstacles. That seems like the kind of thing you would find in half life and such.
Another thing, you are definitely doing something wrong if you need to enter that command at the beginning. From the looks of it, that command would generally be used for larger maps, and this is definitely not a very large map.
Quote from msleeper on December 9, 2010, 5:31 pmI haven't had a chance to check the map out on a technical level, but I'm guessing you built your map inside of a giant hollow box?
I haven't had a chance to check the map out on a technical level, but I'm guessing you built your map inside of a giant hollow box?
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Quote from hanging_rope on December 12, 2010, 12:12 amI actually don't think he did, the map appears to have a leak. (Unless that glitchy copying effect occurs in that instance as well)
I actually don't think he did, the map appears to have a leak. (Unless that glitchy copying effect occurs in that instance as well)
Quote from kataruna on January 10, 2011, 3:15 amI have to say too it's a bad map. I couldn't manage to pass that non-sense non-solid floor and gave up. I don't mean to insult. You are learning. I don't even know how to make a map at all. So go ahead man. You can do better.
I have to say too it's a bad map. I couldn't manage to pass that non-sense non-solid floor and gave up. I don't mean to insult. You are learning. I don't even know how to make a map at all. So go ahead man. You can do better.