Contest Febuary 09
Quote from hanging_rope on January 30, 2009, 8:50 pmThinkingWithPortals Mapping Contest - Febuary 2009
Innovation ChallengeThe Rules
Current contest rules will always be here:
http://wiki.thinkingwithportals.com/wik ... nt_Contest1.) All posts except contest entires, screenshots of contest maps, or questions about rules will be trashed. Please keep chat out of this thread!
2.) Map must be new for this content, nothing old or already posted.
3.) Contest ends Febuary 28th at Midnight (EST).
4.) Winner will get a prize from Msleeper (currently undecided)
5.) Upload your map at anytime and post a download link (only in this thread, other places will not count) when ever it is finished. You don't have to wait for the last day to upload/release your map. You may post screenshots of WIP maps, but not downloadable content.
6.) Winners will be picked via a 7 day Poll.
7.) Enter as many times as you like.The requirements
1.must have been from the template here: download.php?id=195
2. title your RAR/ZIP file contest0209_<yourname>_<mapname>
3. Maps must have a correct Bonus Map Script files in place. Maps without this will be disqualified. Read this thread if you're not sure how to set it up: bonus-map-scripts-and-you-t155.html
4.You will not move any of the walls from their original position
5.You may change start/end positions if you wish
6.You can make areas that are not inside the geometry if you like, but the player can not start or finish in them.
ThinkingWithPortals Mapping Contest - Febuary 2009
Innovation Challenge
The Rules
Current contest rules will always be here:
http://wiki.thinkingwithportals.com/wik ... nt_Contest
1.) All posts except contest entires, screenshots of contest maps, or questions about rules will be trashed. Please keep chat out of this thread!
2.) Map must be new for this content, nothing old or already posted.
3.) Contest ends Febuary 28th at Midnight (EST).
4.) Winner will get a prize from Msleeper (currently undecided)
5.) Upload your map at anytime and post a download link (only in this thread, other places will not count) when ever it is finished. You don't have to wait for the last day to upload/release your map. You may post screenshots of WIP maps, but not downloadable content.
6.) Winners will be picked via a 7 day Poll.
7.) Enter as many times as you like.
The requirements
1.must have been from the template here: download.php?id=195
2. title your RAR/ZIP file contest0209_<yourname>_<mapname>
3. Maps must have a correct Bonus Map Script files in place. Maps without this will be disqualified. Read this thread if you're not sure how to set it up: bonus-map-scripts-and-you-t155.html
4.You will not move any of the walls from their original position
5.You may change start/end positions if you wish
6.You can make areas that are not inside the geometry if you like, but the player can not start or finish in them.
Quote from sbrown on February 4, 2009, 3:39 amMy first contest map. Let me know if I messed something up. (added to zip to speed up download/upload time)
Name:
SuperChamberDetails:
A short and simple map. Has 5 main rooms, that are progressively harder.Download:
dload.php?action=file&file_id=317
My first contest map. Let me know if I messed something up. (added to zip to speed up download/upload time)
Name:
SuperChamber
Details:
A short and simple map. Has 5 main rooms, that are progressively harder.
Download:
dload.php?action=file&file_id=317
Quote from PortalFan77 on February 4, 2009, 7:37 amHey sbrown its an alright map, but I was stuck here.
http://www.zilefile.com/files/4728_nttc ... -19-94.jpgSo I skipped it an went here. At which I was stuck as well.
http://www.zilefile.com/files/4729_jzah ... -33-83.jpg
Hey sbrown its an alright map, but I was stuck here.
http://www.zilefile.com/files/4728_nttc ... -19-94.jpg
So I skipped it an went here. At which I was stuck as well.
http://www.zilefile.com/files/4729_jzah ... -33-83.jpg
Quote from Hober on February 4, 2009, 12:59 pmIf we're following the rules of previous contests, the problems that PortalFan found in sbrown's map will have to stand. After the contest, you can update the map, but the submitted version should be fixed.
If we're following the rules of previous contests, the problems that PortalFan found in sbrown's map will have to stand. After the contest, you can update the map, but the submitted version should be fixed.
Quote from sbrown on February 4, 2009, 1:10 pmHober wrote:If we're following the rules of previous contests, the problems that PortalFan found in sbrown's map will have to stand. After the contest, you can update the map, but the submitted version should be fixed.There not problems, i tested the entire map multiple times.
There not problems, i tested the entire map multiple times.
Quote from Hober on February 4, 2009, 1:43 pmsbrown wrote:There not problems, i tested the entire map multiple times.Good man. My bad. I meant to put something in like "if they are indeed bugs".
Good man. My bad. I meant to put something in like "if they are indeed bugs".
Quote from sbrown on February 4, 2009, 3:01 pmHober wrote:Good man. My bad. I meant to put something in like "if they are indeed bugs".Here are the answers:
[spoiler]Wait until the turret starts to close and run and hop, and hit the ball with the box [/spoiler]
Here are the answers:
Quote from Mek on February 4, 2009, 5:50 pmKiavik wrote:Saving and Loading dont work on your map sbrownI encountered this bug too.
I encountered this bug too.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from mazk1985 on February 4, 2009, 7:31 pmIm stuck in the room with the ball launcher next to an orange portal and a button plus catcher on the other side of the water. Theres a box dropper but it didnt drop a box for me
On another note I think the problem with saving and loading might be to do with a logic_relay or logic_auto triggering something it shouldn't via an OnLoad output. Just a guess tho so I'm probably wrong
Im stuck in the room with the ball launcher next to an orange portal and a button plus catcher on the other side of the water. Theres a box dropper but it didnt drop a box for me
On another note I think the problem with saving and loading might be to do with a logic_relay or logic_auto triggering something it shouldn't via an OnLoad output. Just a guess tho so I'm probably wrong