[Coop] Aperture Valentine
Quote from Lpfreaky90 on February 14, 2013, 1:35 amRoses are red.
Violets are blue.
Glados wants you dead.
What could you do?Dear test subjects, today is your big day!
Robot love is not wrong! Can you and your partner prove this to GLaDOS?
Today you should grab your favorite co-op partner and explore the depths of the aperture science computer aided valentine's track!
In this very big co-op map (estimated playtime 1.5-2 hours) you can expect to find a whole lot custom things and a total of 5 secrets that unlock a final secret room!This map is brought you by: Josepezdj; Lpfreaky90; Mevious; Sicklebrick and Zivi7
Notes:
* The filesize of this map is huge, about 90 mb, due to all custom stuff. Please have some patience while downloading and loading the map.
* This map is big and long, make sure to have some time on your hands. Estimated playtime 1-2 hours
* The custom fizzlers and skybox look best on high graphic settings. If your computer can't handle them, at least try to increase the shader quality.
* The GLaDOS dialogue is pieced together from the English dialogue from the official game. We hope it also makes sense in other languages.
* If you're interested in technical details of the map, talk to us on this thread on thinkingwithportals.com.
* To keep the difficulty level at the level that everyone could enjoy it we decided to separate some tough chambers from the main course. For a real challenge, check out "Aperture Valentine - The Advanced Chambers" By Josepezdj!FAQ:
Q: I want to play this map but I've got no one to play it with!
A: It's possible to play the map split-screen if you can't find anyone. To do this;
- subscribe to the map.
- find two buttons that you can easily use to switch players (I use z and x)
- Start up portal 2
- Type in the console: bind z "in_forceuser 0" and press enter. Do the same for bind x "in_forceuser 1" obviously the x and z should be changed in the bind command if you want to use other keys.
- Then type in the console ss_map workshop594743832017685644mp_coop_v13.bsp
- Once the map is loaded; type in the console sv_cheats 1
- Now you're good to go; pressing z will let you control blue; pressing x will let you control orange.
Aperture Valentine
Roses are red.
Violets are blue.
Glados wants you dead.
What could you do?
Dear test subjects, today is your big day!
Robot love is not wrong! Can you and your partner prove this to GLaDOS?
Today you should grab your favorite co-op partner and explore the depths of the aperture science computer aided valentine's track!
In this very big co-op map (estimated playtime 1.5-2 hours) you can expect to find a whole lot custom things and a total of 5 secrets that unlock a final secret room!
This map is brought you by: Josepezdj; Lpfreaky90; Mevious; Sicklebrick and Zivi7
Notes:
* The filesize of this map is huge, about 90 mb, due to all custom stuff. Please have some patience while downloading and loading the map.
* This map is big and long, make sure to have some time on your hands. Estimated playtime 1-2 hours
* The custom fizzlers and skybox look best on high graphic settings. If your computer can't handle them, at least try to increase the shader quality.
* The GLaDOS dialogue is pieced together from the English dialogue from the official game. We hope it also makes sense in other languages.
* If you're interested in technical details of the map, talk to us on this thread on thinkingwithportals.com.
* To keep the difficulty level at the level that everyone could enjoy it we decided to separate some tough chambers from the main course. For a real challenge, check out "Aperture Valentine - The Advanced Chambers" By Josepezdj!
FAQ:
Q: I want to play this map but I've got no one to play it with!
A: It's possible to play the map split-screen if you can't find anyone. To do this;
- subscribe to the map.
- find two buttons that you can easily use to switch players (I use z and x)
- Start up portal 2
- Type in the console: bind z "in_forceuser 0" and press enter. Do the same for bind x "in_forceuser 1" obviously the x and z should be changed in the bind command if you want to use other keys.
- Then type in the console ss_map workshop594743832017685644mp_coop_v13.bsp
- Once the map is loaded; type in the console sv_cheats 1
- Now you're good to go; pressing z will let you control blue; pressing x will let you control orange.
Aperture Valentine
Quote from Lpfreaky90 on February 14, 2013, 1:36 amWithout some special people this map wouldn't be close to what it is now. We would especially like to thank:
Chickenmobile
- for custom scribbles for the secret bathroom, her incredibly useful script package to use GlaDOS lines economically via scripting and her tutorial for custom closed captionsFluppy and Gig
- for testing and lending us a puzzle concept from their awesome coop mappack
Space GardensMiss Stabby
- for her Aperture Science Paraffine Illumination Cylinders (in layman's terms "candles") we had already used in
Aperture HalloweenMoth
- for his work-saving instances
Mumbles
- for taking the time to optimize the lightmapscales, the base-model for the pink fizzlers and his awesome test runs. Most memorable quote: "Just soloed the whole intro, demo uploading"
This is the result (SPOILERS!!!)
http://www.youtube.com/watch?feature=player_detailpage&v=4AowckZuumYNocturnalGhost
- for his awesome lever switch for coop maps exampleSkotty
- for the tuberide-model, the big fizzler models and his tutorial on how to decompile models. Combine that with this rescaling tutorial from interlopers.net and Jose's instructions how to recompile models and you can create new models for your 3D skyboxMany others who have helped by testing the map or just knowing the best solution for problems that popped up along the way:
Azorae, BenVlodgi, Brainstone, ColorCubeMan, Jepp, Portalized, Ross Friedberg, Twinkie and Vdarling
We'll be soon uploading a package of the custom skybox models we created for this map. Keep your eyes opened
Without some special people this map wouldn't be close to what it is now. We would especially like to thank:
Chickenmobile
- for custom scribbles for the secret bathroom, her incredibly useful script package to use GlaDOS lines economically via scripting and her tutorial for custom closed captions
Fluppy and Gig
- for testing and lending us a puzzle concept from their awesome coop mappack
Space Gardens
Miss Stabby
- for her Aperture Science Paraffine Illumination Cylinders (in layman's terms "candles") we had already used in
Aperture Halloween
Moth
- for his work-saving instances
Mumbles
- for taking the time to optimize the lightmapscales, the base-model for the pink fizzlers and his awesome test runs. Most memorable quote: "Just soloed the whole intro, demo uploading"
This is the result (SPOILERS!!!)
http://www.youtube.com/watch?feature=player_detailpage&v=4AowckZuumY
NocturnalGhost
- for his awesome lever switch for coop maps example
Skotty
- for the tuberide-model, the big fizzler models and his tutorial on how to decompile models. Combine that with this rescaling tutorial from interlopers.net and Jose's instructions how to recompile models and you can create new models for your 3D skybox
Many others who have helped by testing the map or just knowing the best solution for problems that popped up along the way:
Azorae, BenVlodgi, Brainstone, ColorCubeMan, Jepp, Portalized, Ross Friedberg, Twinkie and Vdarling
We'll be soon uploading a package of the custom skybox models we created for this map. Keep your eyes opened
Quote from BenVlodgi on February 14, 2013, 1:39 amI've got nothing else to do today
Edit:
This was the best coop map I've played (possibly ever?). It was really well done, kudos to everyone who worked on it. I thoroughly enjoyed all of the puzzles, and had a lot of fun actually solving PUZZLES!
I've got nothing else to do today
Edit:
This was the best coop map I've played (possibly ever?). It was really well done, kudos to everyone who worked on it. I thoroughly enjoyed all of the puzzles, and had a lot of fun actually solving PUZZLES!
Quote from zivi7 on February 14, 2013, 4:00 amChange log:
Known issues:
- Portal gun gets pitch black after a certain point. (if anyone has suggestions; sent one (or all of us) a pm!)Update 2:
- Overlapping texture after lightbridge map fixed.
- Fixed a case where you could see cubes spawn in sight.
- Added a light to some dark areas
- Changed the faithplate animation to make it more reliable.
- Fixed a misaligned texture after the funnel room.
- Added an extra failsafe to the funnel room.Update 1:
- Faulty orientation of the pink fizzler-emitters due to a compile error has been fixed.
- Wrongly orientated tube-crossing models in the skybox have been fixed.
- Fixed unintended solution in the lightbridge map.
- Fixed an issue where the proper lines weren't playing.
- fixed possibility of Glados interrupting herself before the laser room
Change log:
Known issues:
- Portal gun gets pitch black after a certain point. (if anyone has suggestions; sent one (or all of us) a pm!)
Update 2:
- Overlapping texture after lightbridge map fixed.
- Fixed a case where you could see cubes spawn in sight.
- Added a light to some dark areas
- Changed the faithplate animation to make it more reliable.
- Fixed a misaligned texture after the funnel room.
- Added an extra failsafe to the funnel room.
Update 1:
- Faulty orientation of the pink fizzler-emitters due to a compile error has been fixed.
- Wrongly orientated tube-crossing models in the skybox have been fixed.
- Fixed unintended solution in the lightbridge map.
- Fixed an issue where the proper lines weren't playing.
- fixed possibility of Glados interrupting herself before the laser room
Quote from FelixGriffin on February 14, 2013, 8:27 amDid you ever find the door?
Did you ever find the door?
Quote from Lpfreaky90 on February 14, 2013, 10:41 amFelixGriffin wrote:Did you ever find the door?I don't know! Did YOU find it yet?! [spoiler]it is *somewhere* in this map yes[/spoiler]
I don't know! Did YOU find it yet?!
Quote from ChickenMobile on February 17, 2013, 5:18 amEverything in this map was well done except for that really annoying room with the funnels and the cubes. We could find no possible way to do this room without using a glitch [spoiler]i.e. take a cube with you and crouch to get it under the fizzler to get in the ramp room[/spoiler]
I never got to see [spoiler]Mah scribbles on the bathroom wall![/spoiler]Plus I felt happy that the credits thanked me twice...
7/10EDIT: Also we found the missing door after revisiting the map.
steps
[spoiler]
- We found first secret in observation room with LPfreaky's logo by portalling to where we killed the turrets
- We found decal on wall the same place but opposite side by removing tiles off a wall
- We found the bathroom at the place with the faithplate through a broken tile
- We found the turret which gets sprayed with love hearts
- We found the crack in the wall to the office area with the camera of the aisle area
- When we went to the part before the crushers, there was a hole in the wall and a button for a lift which went down to the door
[/spoiler]
Do I get a prize?
Everything in this map was well done except for that really annoying room with the funnels and the cubes. We could find no possible way to do this room without using a glitch
I never got to see
Plus I felt happy that the credits thanked me twice...
7/10
EDIT: Also we found the missing door after revisiting the map.
steps
Do I get a prize?