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[Coop] Tests of cleverness

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Difficulty: Medium/Hard
Theme: Destruction
Estimated Playtime: 60 minutes

Hello all heavily modified calculator cores, how have you been? I've been reeeally busy with this map, which once again brings destruction-themed testing together with coop for a beautifully mind-bothering experience. Today's course is three chambers long and will truly put your excellent partnership to the test. And even though your performance will be judged using sience-collaboration points, keep in mind that all great sience is always the result of collaboration. To reiterate, this is not a competition.

Screenshots

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Also keep in mind that these puzzles aren't designed to need any extreme moves, they rather rely on you to really work together. The chambers are logical, easy to understand and seem simple but are they really? You tell me!;)

After you've played this it would be nice if you could take some time to throw me a vote or even a comment, giving me some feedback on the map. It's really nice to know what you guys thought were nice and not nice cause after all I make this for you and I wanna make the most out of it! If you hesitate to register here on TWP I've created a page for the map over at the workshop so it's possible to put some feedback there using your steam login!:)

http://steamcommunity.com/sharedfiles/f ... d=89937715

I wish you the best of luck and I hope you enjoy!

Keep testing

Warning! Contains Playthrough! For stuck or done participants only!

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New in version 1.1:

-Optimisation work
-Better overlays
-Wrong skins on last fizzlers
-Better flow on GladOS-scenes
-Made end elevator longer

New in version 1.2:

-MORE MOSS
-Lighting, looks and tweaks

#supercontest2012 Jepp

Click here to download [Coop] Tests of cleverness

A beautiful map, with plenty of puzzles to keep you thinking. I almost can't believe you got it all made in the contest time! The puzzles are hard - sure - but you can get through them with logic and a touch of inspiration. You kept me and LP were captivated throughout and we both thoroughly enjoyed the map. Congratulations, and thanks for mapping!

EDIT: now that I've remembered, there were a couple of bugs and mapping details I thought I should mention. Both me and LP experienced the cube flying out of our hands as we pointed it into a portal on the angle panel in the light bridge puzzle. Speaking of the light bridge, a placement helper might have been useful, so we could catch it at the right angle from afar. (Or was that part of the puzzle?)

Thank you for your feedback, I'm glad you liked it and now I know my mapthread is actually working ;) There are no catapult nor anything special in that map, I'll check it but I think it might be beyond my control to fix. As for the placement-helper I checked it out and it's there but it works badly when the lightbridge is on, doesn't work at all from certain angles but works flawless when the lightbridge is off so that's really wierd. No clue really but I know it happened to me before when having lightbridges and placement-helpers, it certainly isn't meant to be happening.

I got a little bit sad I didn't get one of those fancy comments you have done earlier but I guess it must be really tiring to write those, although they're highly informative and appreciated!^^ Thought you would find more things to mention but I see it as you didn't feel like you needed to. :)

Thank you both once again for solving science! :thumbup:

I might get time to write up a fancy comment today! Did you turn off the light bridge's automatic placement helper? Perhaps It was fighting with a custom one.

No I hadn't turned it off, didn't know it was on by default. Should fix that whenever possible :)

Iviv and LyLy here, and we played Tests of Cleverness. Dang these were hard for us! XD but then, we've not played a complicated test is quite some time. We admit, we had some very unintended solutions here, especially the last puzzle. Everything looked very nice, we love the design work on it. The puzzles were phenomenal! Very good work on this one.

Part one:
GOySPZhvU04

Part two:
T2Jx_gqwS7E

2Nightmaren Coop YouTube Channel
We play maps and break things!

Hello guys and thank you so much for your blindrun, it was great to watch and you're awesome to complete this! :D Well you did some stuff in ways I hadn't in mind but hey your solution for the first puzzle was awesome and so was the solution for the second part! I ain't gonna do nothing to prevent those. The solution for the last part however I'm not really fond of, it's a pretty glitchy way of doing it and I'm going to fix that later.

Furthermore, the door in the observation-room makes the "locked" sound, turrets haven't ever been able to press cubes, the glowing from the bot-droppers aren't leaks they're lights and I think it's freaking hilarious that orange received almost all of the sience-collaboration-points. I hand those out to the person that's assisting on the puzzle but isn't actually doing anything right then. ^^

You played the map pretty much like I wanted it to be played and I really enjoyed watching these videos.

Thank you and stay tuned for more maps to come! :thumbup:

XD Ah-hah! I knew they were lights! I think it was a confusion because we couldn't see lights on the one against the wall. Any clue why changing gestures didn't work? I've been able to switch in maps before.

I always knew the turrets don't push button, but it was a random conversation between us. They happen often! Little companion turret tried so hard, though!

We're really good at solving tests in glitchy or unintended ways, apparently. At least this time I realized it was wrong. We took longer then we care to admit on the last test, and by that moment we were just trying anything at that moment. We'll try the right way again some time soon.

2Nightmaren Coop YouTube Channel
We play maps and break things!

Haha so now I feek like doing a companion turret map for some reason xD no idea why using those the gestures didn't work, never heard of the problem before but then again I don't use custom gestures myself^^

You had a good thing going on that last test and you where pretty close to figuring it out :)
Again thanks for playing and remember, any solution is an intended solution! Except the glitchy ones they can all rot in hell...

My feedback
Do not read if you are judge!

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