[Coop] Tests of cleverness
Quote from Jepp on August 10, 2012, 12:31 pmMy response,
Do not read if you are a judge![spoiler]Good work solving science! I thought you would've enjoyed this more than my previous map, since it's more brainy, requires less accurate moves and is much easier to grasp. I've gotten better at puzzlemaking and I hope to keep entertaining you guys with these types of chambers! Thank you[/spoiler]
I like the idea of having a limited amount of stuff going in each chamber because I think the problem with many community made maps is that you got huge chambers with so much stuff going on you don't know where to begin at, I personally find that irritating.
My response,
Do not read if you are a judge!
I like the idea of having a limited amount of stuff going in each chamber because I think the problem with many community made maps is that you got huge chambers with so much stuff going on you don't know where to begin at, I personally find that irritating.
Quote from ChickenMobile on August 10, 2012, 12:44 pmWhat does the feedback say? I am curiously curios.
What does the feedback say? I am curiously curios.
Quote from The_Butler on August 12, 2012, 7:01 pmThis level is a real gem! me and my partner in Science had some good fun with the puzzles, excellent difficulty level. We encountered two minor bugs, one is I think out of your control - the laser receiver on the wall in eehhr, the third part I think, did not work in the first few instances we fired the laser beam into it. It took some re-portaling to finally get it to fire. The other issue was with the cube and the laser grid (level 4?)... we made a mistake and got the cube stuck below the laser grid, no sweat, we wanted to destroy the cube by hitting the button again, but it would not let us press the button... we had to restart the level.
But really, I have yet to see anyone match the skill that goes into making such good quality multi-player portal levels, cudo's - we really enjoyed it!
I'd give it a score of 4.92
This level is a real gem! me and my partner in Science had some good fun with the puzzles, excellent difficulty level. We encountered two minor bugs, one is I think out of your control - the laser receiver on the wall in eehhr, the third part I think, did not work in the first few instances we fired the laser beam into it. It took some re-portaling to finally get it to fire. The other issue was with the cube and the laser grid (level 4?)... we made a mistake and got the cube stuck below the laser grid, no sweat, we wanted to destroy the cube by hitting the button again, but it would not let us press the button... we had to restart the level.
But really, I have yet to see anyone match the skill that goes into making such good quality multi-player portal levels, cudo's - we really enjoyed it!
I'd give it a score of 4.92
Quote from Jepp on August 12, 2012, 9:22 pmRight, I moved that fizzler up so you could see it better but now I remember why it needed to be down there... oh, well easy fix Considering the laser-catcher problem I have no clue really, if you shoot the laser in too much of an angle into it it wont register, but frankly I don't know which test you're talking about.
Anyways thanks for taking your time commenting and I'm happy you enjoyed playing this
Right, I moved that fizzler up so you could see it better but now I remember why it needed to be down there... oh, well easy fix Considering the laser-catcher problem I have no clue really, if you shoot the laser in too much of an angle into it it wont register, but frankly I don't know which test you're talking about.
Anyways thanks for taking your time commenting and I'm happy you enjoyed playing this
Quote from KennKong on September 14, 2012, 2:44 amRedunzl and I just got finished playing this. Because we like to play our maps blind, we don't read the other players' comments first. I was a judge (albeit not much of one), yet somehow missed this coop map. Too bad, it would have gotten a high rating from me.
The destroyed theme was well executed, frankly a little too well done for a map done in such a short time to be believable, but hey, maybe you're just that good. You even threw in some GlaDOS for us.
The best part of this were the puzzles, because they were truly cooperative. There wasn't much of one player standing around while the other did the work. The puzzles were fairly simple in the end, but it did take us a while to figure a couple out. Best of all, the execution was well within our limited skills and controller handicap.
We give it a solid 5, because we couldn't find even one thing not to like about this map.
Redunzl and I just got finished playing this. Because we like to play our maps blind, we don't read the other players' comments first. I was a judge (albeit not much of one), yet somehow missed this coop map. Too bad, it would have gotten a high rating from me.
The destroyed theme was well executed, frankly a little too well done for a map done in such a short time to be believable, but hey, maybe you're just that good. You even threw in some GlaDOS for us.
The best part of this were the puzzles, because they were truly cooperative. There wasn't much of one player standing around while the other did the work. The puzzles were fairly simple in the end, but it did take us a while to figure a couple out. Best of all, the execution was well within our limited skills and controller handicap.
We give it a solid 5, because we couldn't find even one thing not to like about this map.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Jepp on September 14, 2012, 8:05 pmThanks KennKong, I'm happy you took time to comment on it! When I designed these puzzles I tried to have both players being active simultaneously in the solution, it was my goal to get players to really cooperate. Also I map pretty fast in the destroyed theme as I've done a crapload of maps in it, released and non-released. I'm happy about the high rating, it feels less pointless when people seem to have appreciated the time and effort spent.
That's the thing I miss the most, a fair overall rating from people with knowledge of the game. I can honestly say that of all the work on these chambers, 4/5 of the time spent where during the competition time, I rebuilt entire chambers and came of with new from scratch but now I feel like it was all in vain just because I supposed people would use stuff they'd worked on before so why couldn't I. I am so very dissapointed in myself and I completely understand why I got disqualified although it really sucked the joy of mapping out of me, I really put all my free time into this and in the end I hadn't even the spirit left to finish my new map-pack properly.
Thanks KennKong, I'm happy you took time to comment on it! When I designed these puzzles I tried to have both players being active simultaneously in the solution, it was my goal to get players to really cooperate. Also I map pretty fast in the destroyed theme as I've done a crapload of maps in it, released and non-released. I'm happy about the high rating, it feels less pointless when people seem to have appreciated the time and effort spent.
That's the thing I miss the most, a fair overall rating from people with knowledge of the game. I can honestly say that of all the work on these chambers, 4/5 of the time spent where during the competition time, I rebuilt entire chambers and came of with new from scratch but now I feel like it was all in vain just because I supposed people would use stuff they'd worked on before so why couldn't I. I am so very dissapointed in myself and I completely understand why I got disqualified although it really sucked the joy of mapping out of me, I really put all my free time into this and in the end I hadn't even the spirit left to finish my new map-pack properly.
Quote from Sphyrch on September 17, 2012, 5:40 pmwell im currently writing this while my mind is freshly blown after just playing this map
one of the BEST coop maps that forced us to think and consider our moves. i will definitely be checking out your previous work
easy 5/5. keep it up
well im currently writing this while my mind is freshly blown after just playing this map
one of the BEST coop maps that forced us to think and consider our moves. i will definitely be checking out your previous work
easy 5/5. keep it up
Quote from BlumCoLe on February 24, 2013, 7:24 amHey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.Here are yours!
Gameplay: http://www.youtube.com/watch?v=ZJQqOfeKrFA
If you like it and/or it helps: *THUMBS UP*opinion & comments: great and tricky map
THX for mapping...
Keep it up!
PS: I began to record our voices, because later i want to make commentarys. Please switch off the sound of the video if it's annoying.
Hey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
Gameplay: http://www.youtube.com/watch?v=ZJQqOfeKrFA
If you like it and/or it helps: *THUMBS UP*
opinion & comments: great and tricky map
THX for mapping...
Keep it up!
PS: I began to record our voices, because later i want to make commentarys. Please switch off the sound of the video if it's annoying.
Quote from Jepp on February 24, 2013, 9:16 amThanks for the gameplay Blum! Enjoyed it a lot, and you guys completed every puzzle as intended Had some trouble understanding your dutch but from what I could tell it wasn't a complete blindrun for you or? It's always nice to see others solve your map and feel free to play through my other maps^^ Also on a scale, how would you rate the map?
Thanks for the gameplay Blum! Enjoyed it a lot, and you guys completed every puzzle as intended Had some trouble understanding your dutch but from what I could tell it wasn't a complete blindrun for you or? It's always nice to see others solve your map and feel free to play through my other maps^^ Also on a scale, how would you rate the map?