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[Coop] Tests of cleverness

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Jepp wrote:
Thanks for the gameplay Blum! Enjoyed it a lot, and you guys completed every puzzle as intended :)

I'm pleased. Your map is nearly perfect and allowed no unintended solutions. ^^
Chamber 4 there are a litte glitch with the left button. I can jump on the button and wait for the other player (watch minute 31:40).

Jepp wrote:
Had some trouble understanding your dutch but from what I could tell it wasn't a complete blindrun for you or?

My English isn't so perfect, that i can talk the whole time in English! :P ...therefore there are much english player, but a few german... :/
But you're right, I tried this map before with another friend ...rofl, we solved only the (little) first and second chamber! xD ...so it was like a blindrun. ;)

Jepp wrote:
It's always nice to see others solve your map and feel free to play through my other maps^^ Also on a scale, how would you rate the map?

I will do it!
I rated it with 5 of 5. Difficulty is medium ...great ideas and puzzles and good design.

Visit me on ? youtube ?

Wow. Threadnomancy engaged - I made an account on this board just for that purpose! :D

This map, as your others, rocked. Simply Genius.

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However, we did have one unintended solution, I believe.

In the test-chamber with the angled laser going onto the angled plate, where you need to place a portal in order to route the laser through the angled portal into the laser-receiver.

One player goes through the fizzlefield and stands on the button in order to disable the fizzlefield. The other places a portal in the ground beneath the red-death-rays, and one outside where the first player can then drop the cube into.

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On our first two playthroughs, it did not occur to us, that the intended solution is:
> Player outside drops the cube in the portal
> cube goes through, bounces against the ceiling
> cube then swings up and down through the portals like a pendulum
> the player who dropped the cube simply walks through and picks it up.

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What we did was:
> start a countdown
> wait for second 2 to show up.
> drop the cube immediately
[[ Player inside stands on the very edge of the button ]]
> Player inside then trys to get off the button and catch the cube, before it comes down again.
[[ many many tries later ]]
> figure out that the player on the button needs to run forward just before "1" is over and "go" appears
> catch the cube.

Then yesterday I showed the map to a friend, and he figured out the intended solution.

I felt retarded :D

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On the plus side, our way of figuring out a really really tight timing was really alot of fun and we felt like we really accomplished something once we achieved it! :D

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Now, I have played all your other coop maps - all splendid and wonderfull.

Sadly, on my search for other such [coop!]-maps with similar degrees of difficulty, i was out of luck. :( :( :(

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Anyways, best wishes

archont

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PS: Excuse the bad language, English is not my mothers tongue

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