[Coop] theory-driven
Quote from PortalCombat on November 2, 2013, 5:38 pm'theory-driven' is a medium-difficulty coop map created with Hammer Editor.
The map is based on the idea of using simple portal mechanics
in order to make it look as easy as possible.Combining that first impression with a complex puzzle and
some good 'old' GLaDOS humor to keep the players interested
in puzzle-solving, while telling them how 'well' they are doing.
'theory-driven' is a medium-difficulty coop map created with Hammer Editor.
The map is based on the idea of using simple portal mechanics
in order to make it look as easy as possible.
Combining that first impression with a complex puzzle and
some good 'old' GLaDOS humor to keep the players interested
in puzzle-solving, while telling them how 'well' they are doing.
Quote from Vislike on January 17, 2015, 3:13 pmGreat map, many thumbs up!! Not to hard, not to easy, not to long, and not to short sums it up pretty well in my opinion.
Great map, many thumbs up!! Not to hard, not to easy, not to long, and not to short sums it up pretty well in my opinion.
Quote from quaternary on January 17, 2015, 8:14 pmRedSilencer and I played it. Hard as hell but really funny and a great use of glados lines.
RedSilencer and I played it. Hard as hell but really funny and a great use of glados lines.