[Coop] Time 2 Cooperate - Part 3
Quote from Parano.Oya on January 16, 2015, 4:00 pmHey guys, I proudly present you the third part of "Time 2 Cooperate" - series:
***********
*Gameplay:*
***********- In contrast to casual maps you can now actually choose your testing subchamber and with that also the difficulty.
- There are three different and independent subchambers with a set of subquests and own difficulty rating.
- This map has everything in stock between a little warming up till pain for the brain.
- After solving a selected subchamber you can reach the exit only with a cube.
- Of course there is a secret room, too. Can you find it and reveal what is inside there?
- Important! After solving a choosen subchamber: If you forget or destroy your given cube you cannot go to the exit.
--> In the map lobby you will find a specified message.*********************************
*Difficulty (logic | execution):*
*********************************
beginner: 5/10 | 6/10
advanced: 7/10 | 7/10
professional: 9/10 | 12/10 (I'm serious! ^^)*****************
*Steam Version: *
*****************- If you want to play the map in Steam: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=376068873[/url]
****************
*Time duration:*
****************- It depends on the choosen subchamber: Between 20 minutes and 120 minutes
*********************
*Unimplemented Stuff*
*********************advanced:
- some areas should have a different gravityprofessional:
- replacing double portals for every player with a single portal, which are linked together, such that the difficulty takes much higher than now.*************
*Known Bugs:*
*************
There are some bugs, that I have not been able to fix yet:advanced:
- (last quest) It could be possible to get to the exit without completely solving that quest. Reason: unknownprofessional:
- This subchamber is using linked_portal_doors. To avoid to get a red coloured text error (recursive level blah blah blah) if more than four portals are opened I tried to manage it by closing the specified portal doors. Maybe caused by a bad internet connection or asynchronous connection it could be possible that a logic_relay might not be fired.
In that case you could see more than one chamber. --> By adding a time delay of three seconds it should be fixed.- If you pick up a cube and go to another chamber by a linked_portal_door, it could be possible that the cube will glitch out of the map. I do not know if either this is a bug which can be easily fixed or a system bug by the engine.
- (end) logic_relay "drop_ball_prof" will not be fired by a math_counter. Moved orders to math_counter "ctr_exitQ".
secret room:
- To avoid performance issuses "glados_song" will not be played.If you find other bugs, please report it.
*************
*Bug Fixes: *
*************
- A player found a bug: If you place a portal in the map lobby and go to the professional-room you also can place a portal there and return to the map lobby. I added an invisible trigger_portal_cleanser to fix that._______
Finally, I hope you enjoy the map and have a lot of fun. >=DFile Name: mp_coop_t2c3.7z
File Size: 5.17 MiB
Click here to download Time 2 Cooperate - Part 3
Hey guys, I proudly present you the third part of "Time 2 Cooperate" - series:
***********
*Gameplay:*
***********
- In contrast to casual maps you can now actually choose your testing subchamber and with that also the difficulty.
- There are three different and independent subchambers with a set of subquests and own difficulty rating.
- This map has everything in stock between a little warming up till pain for the brain.
- After solving a selected subchamber you can reach the exit only with a cube.
- Of course there is a secret room, too. Can you find it and reveal what is inside there?
- Important! After solving a choosen subchamber: If you forget or destroy your given cube you cannot go to the exit.
--> In the map lobby you will find a specified message.
*********************************
*Difficulty (logic | execution):*
*********************************
beginner: 5/10 | 6/10
advanced: 7/10 | 7/10
professional: 9/10 | 12/10 (I'm serious! ^^)
*****************
*Steam Version: *
*****************
- If you want to play the map in Steam: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=376068873[/url]
****************
*Time duration:*
****************
- It depends on the choosen subchamber: Between 20 minutes and 120 minutes
*********************
*Unimplemented Stuff*
*********************
advanced:
- some areas should have a different gravity
professional:
- replacing double portals for every player with a single portal, which are linked together, such that the difficulty takes much higher than now.
*************
*Known Bugs:*
*************
There are some bugs, that I have not been able to fix yet:
advanced:
- (last quest) It could be possible to get to the exit without completely solving that quest. Reason: unknown
professional:
- This subchamber is using linked_portal_doors. To avoid to get a red coloured text error (recursive level blah blah blah) if more than four portals are opened I tried to manage it by closing the specified portal doors. Maybe caused by a bad internet connection or asynchronous connection it could be possible that a logic_relay might not be fired.
In that case you could see more than one chamber. --> By adding a time delay of three seconds it should be fixed.
- If you pick up a cube and go to another chamber by a linked_portal_door, it could be possible that the cube will glitch out of the map. I do not know if either this is a bug which can be easily fixed or a system bug by the engine.
- (end) logic_relay "drop_ball_prof" will not be fired by a math_counter. Moved orders to math_counter "ctr_exitQ".
secret room:
- To avoid performance issuses "glados_song" will not be played.
If you find other bugs, please report it.
*************
*Bug Fixes: *
*************
- A player found a bug: If you place a portal in the map lobby and go to the professional-room you also can place a portal there and return to the map lobby. I added an invisible trigger_portal_cleanser to fix that.
_______
Finally, I hope you enjoy the map and have a lot of fun. >=D
File Name: mp_coop_t2c3.7z
File Size: 5.17 MiB
Click here to download Time 2 Cooperate - Part 3
Quote from vivabrazil on January 17, 2015, 12:08 pmImcredible design altogteher on the same level as storming the castle.
interesting puzzles. we could not solve the hard room yet - that it 120/10 oO
how to get in the secret room?????????????????? cheats wont work we alwasy die fast
please advise
Imcredible design altogteher on the same level as storming the castle.
interesting puzzles. we could not solve the hard room yet - that it 120/10 oO
how to get in the secret room?????????????????? cheats wont work we alwasy die fast
please advise
Quote from Parano.Oya on January 18, 2015, 4:12 amThank you
Well, the "professional" - level is really hard. Here is a tip: "How time is it?". Maybe you also know, that you cannot noclip out of the "professional" - map. All walls, the ceiling and floor are surrounded with trigger_hurt. >:D
I added trigger_hurt into the secret room to avoid to getting there with cheats like "noclip".
By the way, if you do not know what the last puzzle is: [spoiler]Go back to the lobby. There is a wall which failed to be a wall itself.[/spoiler]Please wait a week or two weeks until I will publish the solution videos.
?: Replaced "when" with "until"
Thank you
Well, the "professional" - level is really hard. Here is a tip: "How time is it?". Maybe you also know, that you cannot noclip out of the "professional" - map. All walls, the ceiling and floor are surrounded with trigger_hurt. >:D
I added trigger_hurt into the secret room to avoid to getting there with cheats like "noclip".
By the way, if you do not know what the last puzzle is:
Please wait a week or two weeks until I will publish the solution videos.
?: Replaced "when" with "until"
Quote from SpongeBOZZ on January 18, 2015, 12:13 pmnice work, dude, really nice work
nice work, dude, really nice work
Quote from vivabrazil on January 19, 2015, 2:33 pmD we have always go north? It seems we are always in the samr room.
we are trappedI sent you PM
greeeeetings
D we have always go north? It seems we are always in the samr room.
we are trapped
I sent you PM
greeeeetings
Quote from Parano.Oya on January 20, 2015, 3:14 amPlease wait a week or two weeks until I will publish the solution videos. Me and my cooperation partner always have on every Friday time to play together I also can record the solution.
Please wait a week or two weeks until I will publish the solution videos. Me and my cooperation partner always have on every Friday time to play together I also can record the solution.
Quote from vivabrazil on January 20, 2015, 10:51 amHi, which time to you upload it? Can send us the Link via Email please
My buddy wilhelm said in the first room is something faulty.
The easy and advanced doors have an eraser gatter. But the hard one hasn't one.
You could make portals in the difficulty room and then go in the hard one to make ome more portals to retunr at the beginning!!!!
Hi, which time to you upload it? Can send us the Link via Email please
My buddy wilhelm said in the first room is something faulty.
The easy and advanced doors have an eraser gatter. But the hard one hasn't one.
You could make portals in the difficulty room and then go in the hard one to make ome more portals to retunr at the beginning!!!!
Quote from Parano.Oya on January 21, 2015, 2:39 amvivabrazil wrote:...You could make portals in the difficulty room and then go in the hard one to make ome more portals to retunr at the beginning!!!!Oops, that was unexpected o.O
Of course, there is no fizzler, because if you can find the hidden companion cube, you only can go through the professional-room. I will add an invisible fizzler without the flag "physics objects". This avoids to destroy the companion cube and you can not return to the lobby room.
Thank you to found this bug.
Oops, that was unexpected o.O
Of course, there is no fizzler, because if you can find the hidden companion cube, you only can go through the professional-room. I will add an invisible fizzler without the flag "physics objects". This avoids to destroy the companion cube and you can not return to the lobby room.
Thank you to found this bug.
Quote from vivabrazil on January 21, 2015, 12:34 pmFizzler? Do you mean Wheatly? Where is he? Does he has the secret key to your wonderland?
When do you upload the solution. The hard room is crazy. Is there a system within the labyrinth?Kind regards
Fizzler? Do you mean Wheatly? Where is he? Does he has the secret key to your wonderland?
When do you upload the solution. The hard room is crazy. Is there a system within the labyrinth?
Kind regards
Quote from SpongeBOZZ on January 23, 2015, 2:49 pmNo, fizzler = eraser gatter. There is no wheatly, too. And yes there is a system in the labyrinth.
No, fizzler = eraser gatter. There is no wheatly, too. And yes there is a system in the labyrinth.