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cpm_chamber1 [RELEASE]

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Hi guys, after reading many topics here that helped me to create my map, i decided to share it with you.

Download Link:
dload.php?action=file&file_id=110
or
http://halflife2.filefront.com/file/Por ... _Map;84673

please tell me if you like it, or not and if i made any errors (also in submitting the file to your system)

for more information read the readme (incuded in the file)
thanks for playing!

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I can't speak on the map itself given that I'm currently in class (:ninja:) but you don't seem to have made any problems uploading it. Which is fortunate for you, because if you had made a mistake, Lorithad would have been in here being all "plz uplod to teh dbdl plzkthx."

But seriously, welcome to the ThinkingWithPortals community. You'll have some feedback soon enough, I reckon. Until then, don't forget to stop by the Wiki and chip in if you have something to add.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

First impressions:

The map is incredibly easy. The design is decent, but it's missing....something.
Maybe it's just that the turrets were broken, or that I had something that said "AI disabled" on the right side of my screen for the entire map.

I'm going to give it another run through to see if I can find some actual bugs or something.

thanks for the early response:

my question did you disable the AI or did it just not work at all?
my playtesters reportet no problems but who knows... please tell me

also i figured that my puzzles are a little repetative (spell?) it's mostly a combination of the double-flinge but i try to keep the next map more creative and test completly new things for puzzles

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The AI disables and the turrets break upon death and loading of a saved file. Be it an auto save, quick save, or normal save.

I do kind of have a problem with the turret room. Every time I've made it there when the AI is still active, they rape me. I'm sure it is possible to do, it just seems irritating that there's pretty much zero chance of being able to do it the first time you go through the map.

hm i don't see any logical reason why you have these AI porblems on saving/death...

maybe it's on your side - i can't figure it out .. if someone else has problems he or she should post here

anyways, yes it's possible but hard to do it

best way is to rush forward to the first turret, grab it and then go on to the next 2 before the other three come up, then make portal near the wall and above on the wall on the side where the next turrets are

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I know it's possible, I know it's hard. I have no problem with that whatsoever. It's just that a new player, when he first goes into the room; the door locks behind him, then turrets come up. If you've never played, you don't know where the turrets are coming from. You will die the first time you play. 100% certain of it.

It would be nice is there was maybe a small glass shielded area as soon as you entered the room, so you've got that spot to fall back on when the turrets come out of nowhere.

No Ai problems with me, just mainly the BNS didn't work, but it was nice and simple, very plain lighting though, this map would be great with slightly better lighting.

Because its so simple though, it makes it very fun to play, good work, and i hope to see more.

Currently working on Darksiders 3.

I also had AI problems in the turret room. Died once, and it said AI Disabled (or something like that), then the turrets didn't shoot at me the next time around.

I did not have this problem, and had to save/reload several times in that room. I thought it was pretty fun.

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