cpm_chamber1 [RELEASE]
Quote from Adair on November 30, 2007, 5:02 pmAbout the turrets: [spoiler]The first time the turrets ambushed me I was lucky that one of the turrets popped up right in front of me and I was able to use one of those super thin columns on the turret chambers to hide (funny, there was still plenty of me available to shoot, but I could be safe by lining myself up so that I couldn't see the turret's laser eye, therefore it couldn't see me at all). Then I killed 2 of them and when the next three popped up I happened to instantly see the area I could be safe in and managed to get there easily. So it is possible, but I didn't do it on skill alone.[/spoiler]
I personally think that the last two GlaDOS lines should be delivered in reverse order because: [spoiler]the way it is now GLaDOS tells you to "mind the gap" after you've already gotten through the crushing walls. And the line that you now have before the crushing walls about remaining resolute would make as much sense, if not more, at the end of the level.[/spoiler]
About the turrets:
I personally think that the last two GlaDOS lines should be delivered in reverse order because:
Quote from MrCow on December 1, 2007, 7:33 amAdair wrote:I personally think that the last two GlaDOS lines should be delivered in reverse order because: [spoiler]the way it is now GLaDOS tells you to "mind the gap" after you've already gotten through the crushing walls. And the line that you now have before the crushing walls about remaining resolute would make as much sense, if not more, at the end of the level.[/spoiler]well about the GlaDOS lines: those lines are single choerographc scenes
but consist of more spoken lines - so sometimes they have a prt that you want and then a complety different thing is attached to the file.in the end i wanted to have a simple "go to the chamber log" line from GlaDOS but they are always combined with some different lines that didn't quite fit there .. so i chose the one with the gap.
btw i'm working on the second chamber now and i can tell you that it will feature some puzzles that are unseen in the main game and it contains
everyones favorite: the weighted companion cube!btw
well about the GlaDOS lines: those lines are single choerographc scenes
but consist of more spoken lines - so sometimes they have a prt that you want and then a complety different thing is attached to the file.
in the end i wanted to have a simple "go to the chamber log" line from GlaDOS but they are always combined with some different lines that didn't quite fit there .. so i chose the one with the gap.
btw i'm working on the second chamber now and i can tell you that it will feature some puzzles that are unseen in the main game and it contains
everyones favorite: the weighted companion cube!
btw
Quote from Hober on December 1, 2007, 5:17 pmFor submission into the November map contest?
For submission into the November map contest?
Quote from MrCow on December 2, 2007, 11:07 amHober wrote:For submission into the November map contest?what contest? and november is over right?
what contest? and november is over right?
Quote from Volatile on December 3, 2007, 3:45 pmNo AI problems for me, but that turret room was extremely difficult. Took me many tries to get through that.
Also, [spoiler]the crushing walls room would be more interesting if you had to fling to make it in time, or something. As it stands, you can just run through, and that's sorta uninteresting, I think. Either make a barrier to fling over or make them move faster. Also, perhaps it'd be better if they were activated with a switch.[/spoiler]
No AI problems for me, but that turret room was extremely difficult. Took me many tries to get through that.
Also,
Quote from msleeper on December 3, 2007, 3:53 pmMrCow wrote:what contest? and november is over right?Read the contest thread, it ends this weekend since the SDK's release was a bit late.
Read the contest thread, it ends this weekend since the SDK's release was a bit late.
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Quote from Cyclone on December 5, 2007, 11:12 pmJust played through this map a couple times, and I'm very impressed. It's solidly crafted, well-planned, and has some very creative puzzles.
There is one small problem: in the [spoiler]huge fling room, with the emancipation grid, if you go up to the wall just below the button and look down,[/spoiler] you can see outside the level. Not map-breaking, but if you plan to release an updated version, I can't imagine it being to hard to fix. If you need a better explanation of where it is, just ask.
My only other gripe is the [spoiler]turret ambush near the end. My first time through, I went in, the doors sealed (which was extremely cool, might I say), and then I died in a hail of bullets. In my opinion, there should be some kind of indicator - nothing to obvious, but maybe a single-dot-square where the first turrets show up, and a two-dot-square on the second wave, just to give first-timers more than luck to help them.[/spoiler]
All things considered, a great start to Portal mapping - I really enjoyed this map.
Just played through this map a couple times, and I'm very impressed. It's solidly crafted, well-planned, and has some very creative puzzles.
There is one small problem: in the
My only other gripe is the
All things considered, a great start to Portal mapping - I really enjoyed this map.
Quote from MrCow on December 6, 2007, 8:07 amwell thanks for the whole bug reports and gameplay hints
but i don't really think i should rerelease the whole map .. i mean many people dowloaded it and why would they redownlod it for a few bug fixes?but i think i will fix it and release it later when all my chambers are done and i can do a little pack or so ^^
well thanks for the whole bug reports and gameplay hints
but i don't really think i should rerelease the whole map .. i mean many people dowloaded it and why would they redownlod it for a few bug fixes?
but i think i will fix it and release it later when all my chambers are done and i can do a little pack or so ^^
Quote from Lorithad on December 6, 2007, 8:10 amWell, not everyone will download it for a few bug fixes. Some will, but a lot of it will be new traffic that may or may not end up posting on the forum some time. If it were my map, i'd want to iron out the bugs in any public releases asap.
Well, not everyone will download it for a few bug fixes. Some will, but a lot of it will be new traffic that may or may not end up posting on the forum some time. If it were my map, i'd want to iron out the bugs in any public releases asap.
Quote from claguey on June 30, 2009, 6:43 amCouldnt get this to work, d/l from both available sites, tried loading from console, said it was invalid
Phil
Couldnt get this to work, d/l from both available sites, tried loading from console, said it was invalid
Phil