Please or Register to create posts and topics.

cpm_chamber1 [RELEASE]

PreviousPage 2 of 3Next

About the turrets:

Spoiler
Sorry, only logged-in users can see spoilers.

I personally think that the last two GlaDOS lines should be delivered in reverse order because:

Spoiler
Sorry, only logged-in users can see spoilers.

Adair wrote:
I personally think that the last two GlaDOS lines should be delivered in reverse order because:
Spoiler
Sorry, only logged-in users can see spoilers.

well about the GlaDOS lines: those lines are single choerographc scenes
but consist of more spoken lines - so sometimes they have a prt that you want and then a complety different thing is attached to the file.

in the end i wanted to have a simple "go to the chamber log" line from GlaDOS but they are always combined with some different lines that didn't quite fit there .. so i chose the one with the gap.

btw i'm working on the second chamber now and i can tell you that it will feature some puzzles that are unseen in the main game and it contains
everyones favorite: the weighted companion cube!

btw

Image

For submission into the November map contest?

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
Hober wrote:
For submission into the November map contest?

what contest? and november is over right?

Image

No AI problems for me, but that turret room was extremely difficult. Took me many tries to get through that.

Also,

Spoiler
Sorry, only logged-in users can see spoilers.

Image
MrCow wrote:
what contest? and november is over right?

Read the contest thread, it ends this weekend since the SDK's release was a bit late.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Just played through this map a couple times, and I'm very impressed. It's solidly crafted, well-planned, and has some very creative puzzles.

There is one small problem: in the

Spoiler
Sorry, only logged-in users can see spoilers.
you can see outside the level. Not map-breaking, but if you plan to release an updated version, I can't imagine it being to hard to fix. If you need a better explanation of where it is, just ask.

My only other gripe is the

Spoiler
Sorry, only logged-in users can see spoilers.

All things considered, a great start to Portal mapping - I really enjoyed this map.

well thanks for the whole bug reports and gameplay hints
but i don't really think i should rerelease the whole map .. i mean many people dowloaded it and why would they redownlod it for a few bug fixes?

but i think i will fix it and release it later when all my chambers are done and i can do a little pack or so ^^

Image

Well, not everyone will download it for a few bug fixes. Some will, but a lot of it will be new traffic that may or may not end up posting on the forum some time. If it were my map, i'd want to iron out the bugs in any public releases asap.

Couldnt get this to work, d/l from both available sites, tried loading from console, said it was invalid

Phil :cry:

Even the longest journey begins with a single portal
PreviousPage 2 of 3Next