Please or Register to create posts and topics.

Crashing List

Page 1 of 2Next

To prevent mappers from crashing while in Hammer or testing maps in Portal 2, I thought I could list a few things that are the source of the crash. Anyone else that knows any ways that causes crashing though Hammer or testing maps in Portal 2 should post them here.

Here's my current list:
-Checking the model animation for prop_tractor_beam (Excursion Funnel)
-Checking some of the model animation for the Turret
-Prop_dynamic_override Turret with 3penny_hi, 3penny_mid, or 3penny_lo animation will crash Portal 2 (when testing the map) when the animation starts or during the loading screen.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Some entities will crash the portal 2 authoring tools. I'll post some ones that have crashed mine later today.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Turning on mat_wireframe while in-game can crash Portal 2 sometimes.

Two of the same instances in the same position crashes Hammer.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Thinking, "I'll save, after doing this one last thing." crashes hammer.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011

Forgetting to save can also have that effect. Just generally using the prgram does it too. Just cause.

Image
I think in terms of boolean variables. Generally, it makes things easier.

Got one to the list: Making a physbox enable/disable using buttons. Not exactly crashes, but it is glitchy.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
satchmo wrote:
Turning on mat_wireframe while in-game can crash Portal 2 sometimes.

Is there a solution where it doesn't risk to crash?

Konke wrote:
satchmo wrote:
Turning on mat_wireframe while in-game can crash Portal 2 sometimes.

Is there a solution where it doesn't risk to crash?

My wild guess is because the game tries to draw too many lines at once because the scene is really complicated. So I would guess the fix would be optimizing your map a little better, and try not to look have a lot of complex stuff on the screen when mat_wireframe is on.

I've never had it crash on me though, so I wouldn't know.

Image
quaternary wrote:
Konke wrote:
satchmo wrote:
Turning on mat_wireframe while in-game can crash Portal 2 sometimes.

Is there a solution where it doesn't risk to crash?

My wild guess is because the game tries to draw too many lines at once because the scene is really complicated. So I would guess the fix would be optimizing your map a little better, and try not to look have a lot of complex stuff on the screen when mat_wireframe is on.

I've never had it crash on me though, so I wouldn't know.

Excellent! And I think I might agree to your guess. Now that I've optimized the map even more I recieve less, close to none, crashes. Perhaps this is a good way to check if the map is well optimized or not.

Page 1 of 2Next