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Creating and Editing Particle Systems

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Hey guys, I just made a tutorial on Particle system creation and editing. Enjoy :3

http://www.youtube.com/watch?v=70GhO6z5aKM

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)

Grats on the 100 tutorials!!! O_O

Very good tutorial ! thanks a lot :)

Making a puzzle is a puzzle in itself
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Amazing, Doug... Really helpful mate! :notworthy: (I had just downloaded the Alien Swarm past weekend 'cause I wanted to modify the color of a particle already existing in Portal2! :D awesome timing!)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Thanks, this will come in very handy as I love using particles ^^
Congratulations on your 100th tutorial by the way.

If there are particles in my next project, I'll know who to blame/thank.

But there still is no way to provide the particle manifest in the .bsp without overwriting the one the user already has - or is there?

Zivi, have you tried pakrating it into the bsp altogether with the particle and check in game after removing the local stored files? Maybe this work, same as embedded sounds that automatically update audio cache...

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

I've created a little particle system for the futbol dispenser using your tutorial ^^ : http://www.youtube.com/watch?v=nleDRXjyrKU

josepezdj wrote:
Zivi, have you tried pakrating it into the bsp altogether with the particle and check in game after removing the local stored files? Maybe this work, same as embedded sounds that automatically update audio cache...

The problem is that in order to work in game, the particle needs to be listed in particles_manifest.txt. As far as I read, in L4D2 you can create a particle_manifest for the specific map - so that the game just adds the newly created particles to the existing ones. But appearantly this doesn't work in Portal 2.

This seems to mean that you'd have to add the particle to a particles_manifest.txt which you pack into the .bsp then. However, this would overwrite the existing particles_manifest.txt on the user's PC. This probably isn't a proeblem in 99% of the cases - since there will probably not be too many players with custom particles_manifest.txt that get overwritten. Still, it would be much nicer to have a method like for L4D2 where you can safely distribute your new particle for everyone without the need for warnings in the description.

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