Quote from
zivi7 on April 10, 2013, 11:30 am
josepezdj wrote:
Zivi, have you tried pakrating it into the bsp altogether with the particle and check in game after removing the local stored files? Maybe this work, same as embedded sounds that automatically update audio cache...
The problem is that in order to work in game, the particle needs to be listed in particles_manifest.txt. As far as I read, in L4D2 you can create a particle_manifest for the specific map - so that the game just adds the newly created particles to the existing ones. But appearantly this doesn't work in Portal 2.
This seems to mean that you'd have to add the particle to a particles_manifest.txt which you pack into the .bsp then. However, this would overwrite the existing particles_manifest.txt on the user's PC. This probably isn't a proeblem in 99% of the cases - since there will probably not be too many players with custom particles_manifest.txt that get overwritten. Still, it would be much nicer to have a method like for L4D2 where you can safely distribute your new particle for everyone without the need for warnings in the description.
josepezdj wrote:
Zivi, have you tried pakrating it into the bsp altogether with the particle and check in game after removing the local stored files? Maybe this work, same as embedded sounds that automatically update audio cache...
The problem is that in order to work in game, the particle needs to be listed in particles_manifest.txt. As far as I read, in L4D2 you can create a particle_manifest for the specific map - so that the game just adds the newly created particles to the existing ones. But appearantly this doesn't work in Portal 2.
This seems to mean that you'd have to add the particle to a particles_manifest.txt which you pack into the .bsp then. However, this would overwrite the existing particles_manifest.txt on the user's PC. This probably isn't a proeblem in 99% of the cases - since there will probably not be too many players with custom particles_manifest.txt that get overwritten. Still, it would be much nicer to have a method like for L4D2 where you can safely distribute your new particle for everyone without the need for warnings in the description.