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Ctrl+H Removed?

I just took out Source SDK YD and felt like mapping , first there was a update but it didnt take that long

when i started i created(as u mostly do) first a room using Hollow but when i hit Ctrl+H nothing happend, it only deselected the brush.Then i used right-click - make hollow in top view

now after about 30 minutes i needed to hollow again
i selected the brush and hit(by habit) Ctrl+H now what happend? id didnt only deselect the brush, everyrhing was gone except the brush i wanted to hollow!

aslo i noticed if i right click on a brush The "Make Hollow" option is not labeled with a hotkey anymore (like its done with Cut (Ctrl+X))

now any idea why that happend? i didnt lose much work but i cant imagine if that happens when i got more to lose

im sorry for maybe wrong grammaer im german and 15 yrs old my english aint that perfect

This has changed in more recent versions of Hammer.

Ctrl+H is now "quick hide unselected". It makes all unselected items temporarily invisible. Just "H" by itself hides all selected items and "U" makes all quick-hidden objects visible again.

To make a brush hollow, you have to select "make hollow" from the menu.

I agree that it's not an ideal decision of Valve's to reassign an existing key combo, but we'll have to live with it, unfortunately...
Just remember, if you accidentally hit ctrl+H, press the U to undo it.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

When Valve updates Hammer and makes update changes to the Source Engine, do they publish a list of changes? If they do, where do they publish those changes?

Thx

To my knowledge there isn't any changelog for Hammer. There were lots of new features added after Episode 2 came out, but most of the documentation is made from the community. Check the VDC, there is at least some information there on what you can and can't do.

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I find this annoying too. Luckily, I don't hollow too much.

Who else wants them to change it back and add more stuff in portal 2 hammer? :D

Hear the turret, for it is knell. It summons thee to heaven, or to hell.
msleeper wrote:
To my knowledge there isn't any changelog for Hammer. There were lots of new features added after Episode 2 came out, but most of the documentation is made from the community. Check the VDC, there is at least some information there on what you can and can't do.

Thanks.... The VDC is the first place I investigate when I trying to figure something out that is relate to nuts & bolts of Portal maps.

p0rtalplayer wrote:
I find this annoying too. Luckily, I don't hollow too much.

Who else wants them to change it back and add more stuff in portal 2 hammer? :D

I pretty much only ever use hollow for 3D skyboxes, which for portal don't matter at all. Impossible to tell if P2 has any exterior scenes yet so they may also be redundant for P2.

As for new stuff in the P2 engine, could be but there probably wont be any large new features, not after the recent one adding instances and all the quick hide stuff (which I'm a big fan of). All the dynamic lights stuff is already in there that's just improving the engine.

msleeper wrote:
but most of the documentation is made from the community. Check the VDC, there is at least some information there on what you can and can't do.

Yeah, but no-one has updated any of the tutorials or the keyboard shortcuts for a while, so if you go blindly into there, you will try to do things that don't work. (Ctrl + H is one example of this.)