Cubemaps
Quote from Ralph on October 18, 2007, 1:13 pmDoes anyone know how we can make cubemaps at the moment? When I try buildcubemaps in game I get an error that it can't find vtex_dll.dll.
From my understanding I need some cubemaps to make things like the pistons and metal walls look nice and shiny.
Does anyone know how we can make cubemaps at the moment? When I try buildcubemaps in game I get an error that it can't find vtex_dll.dll.
From my understanding I need some cubemaps to make things like the pistons and metal walls look nice and shiny.
Quote from y-aji on October 18, 2007, 1:23 pmyah. Do you compile your maps with HL2:DM?
When you finish making your map, just open it in hl2dm and type into the console: "buildcubemaps" and it'll compile it for you, then shoot it over to Portal.
That's what I've been doing. It just crashes in Portal because... Well, I dont know why, but it does just crash, so try it in HL2DM.
yah. Do you compile your maps with HL2:DM?
When you finish making your map, just open it in hl2dm and type into the console: "buildcubemaps" and it'll compile it for you, then shoot it over to Portal.
That's what I've been doing. It just crashes in Portal because... Well, I dont know why, but it does just crash, so try it in HL2DM.
Quote from quentin on October 18, 2007, 1:58 pmAre you familiar with "env_cubemap" entity?
when I used it, it seemed to work fine on my level.
Are you familiar with "env_cubemap" entity?
when I used it, it seemed to work fine on my level.
Quote from y-aji on October 18, 2007, 2:05 pmThat's the goofball message that I thought only I got.. "can't find vtex_dll.dll" showed up, so I just shot the whole thing into hl2dm where it could find hl2dm.. I probably initially did something wrong, and rather than fix it, i just worked around it.
Ralph, when you process it in Portal, does it screw up the controls really bad? like if you try to walk around, does it have you all restricted to where like one or two of the directional keys work and the mouse goes dead? That's what mine did when it got that error.. Almost scared me out of even working with the editor until the sdk got brought up, but i just kept fighting along.
That's the goofball message that I thought only I got.. "can't find vtex_dll.dll" showed up, so I just shot the whole thing into hl2dm where it could find hl2dm.. I probably initially did something wrong, and rather than fix it, i just worked around it.
Ralph, when you process it in Portal, does it screw up the controls really bad? like if you try to walk around, does it have you all restricted to where like one or two of the directional keys work and the mouse goes dead? That's what mine did when it got that error.. Almost scared me out of even working with the editor until the sdk got brought up, but i just kept fighting along.
Quote from Ralph on October 18, 2007, 2:59 pmYes - the controls got screwed up.
I tried it in HL2, that didn't work because it didn't have the textures, so I finally did it in the portal 'mod' I created when setting up the SDK, this worked fine. Copied the BSP back and enjoyed ma cubemaps in portal.
Yes - the controls got screwed up.
I tried it in HL2, that didn't work because it didn't have the textures, so I finally did it in the portal 'mod' I created when setting up the SDK, this worked fine. Copied the BSP back and enjoyed ma cubemaps in portal.
Quote from msleeper on October 18, 2007, 3:12 pm
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Quote from Spacemonkey on October 18, 2007, 3:45 pmYou can build the cubemaps in any source game. I use sourceSDK_base, you just have to copy all the materials over from your portal mod to the sourcetest folder (or to whatever game you're using).
Take note that recompiling the map will delete the existing cubemaps, hence you should make building cubemaps the last thing you do before releasing the map.
You can build the cubemaps in any source game. I use sourceSDK_base, you just have to copy all the materials over from your portal mod to the sourcetest folder (or to whatever game you're using).
Take note that recompiling the map will delete the existing cubemaps, hence you should make building cubemaps the last thing you do before releasing the map.
Quote from Shmitz on October 18, 2007, 7:44 pmI've been using HL:Ep1 to build my cubemaps. Portal maps seem to be a lot more forgiving than TF2 maps in terms of not crashing when you load it up in any given source mod.
I've been using HL:Ep1 to build my cubemaps. Portal maps seem to be a lot more forgiving than TF2 maps in terms of not crashing when you load it up in any given source mod.
Quote from Corion on November 9, 2007, 1:15 amSDK updated - supposedly buildcubemaps works in orange box games now.
Restart steam to update, and cross your fingers. :0)
SDK updated - supposedly buildcubemaps works in orange box games now.
Restart steam to update, and cross your fingers. :0)
Quote from CassataGames on November 9, 2007, 7:41 amCorion wrote:SDK updated - supposedly buildcubemaps works in orange box games now.Restart steam to update, and cross your fingers. :0)
Why did I have to read this at school.
Now I want to go home and try it out! If anyone else has any luck with this, post back. I'm interested in finding out, and I'll be back on later today in studyhall.
Restart steam to update, and cross your fingers. :0)
Why did I have to read this at school.
Now I want to go home and try it out! If anyone else has any luck with this, post back. I'm interested in finding out, and I'll be back on later today in studyhall.