Cubemaps
Quote from Korjagun on November 9, 2007, 7:47 amOh, it absolutely works with the new SDK update. No more vtex_dll.dll errors, they build just fine in Portal. And the peasants rejoice!
yaaaay~
Oh, it absolutely works with the new SDK update. No more vtex_dll.dll errors, they build just fine in Portal. And the peasants rejoice!
yaaaay~
Quote from CassataGames on November 9, 2007, 7:52 amKorjagun wrote:Oh, it absolutely works with the new SDK update. No more vtex_dll.dll errors, they build just fine in Portal. And the peasants rejoice!yaaaay~
So no more of the crap where the game locks the mouse movement up and creates weird looking bloom effects where lights are?
yaaaay~
So no more of the crap where the game locks the mouse movement up and creates weird looking bloom effects where lights are?
Quote from Korjagun on November 9, 2007, 7:56 amNo more. It works just like any other Source game, just like it ought.
No more. It works just like any other Source game, just like it ought.
Quote from Shmitz on November 9, 2007, 1:52 pmmat_hdr_enabled seems to be broken, however. It took a little finagling to get the setting to toggle using the options menu.
mat_hdr_enabled seems to be broken, however. It took a little finagling to get the setting to toggle using the options menu.
Quote from youme on November 9, 2007, 3:58 pm[vort]The Mapper is one with the cubemap. Should one abuse the other, consequences will be dire but should a symbiotic relationship form, both will prosper[/vort]
[vort]The Mapper is one with the cubemap. Should one abuse the other, consequences will be dire but should a symbiotic relationship form, both will prosper[/vort]
Quote from Korjagun on November 9, 2007, 4:02 pmMaybe (likely) I'm just an utter noob, but the cubemaps have a tendency to end up having the purple checkerboard texture for me a lot of the time. Now, of course this means that when I go into Portal to regenerate the cubemaps, the existing, garish cubemap ends up getting "baked into" the new ones. What am I doing wrong?
Maybe (likely) I'm just an utter noob, but the cubemaps have a tendency to end up having the purple checkerboard texture for me a lot of the time. Now, of course this means that when I go into Portal to regenerate the cubemaps, the existing, garish cubemap ends up getting "baked into" the new ones. What am I doing wrong?
Quote from Yekyaa on November 9, 2007, 4:04 pmdelete the bsp, recompile, and then buildcubemaps only before final release
subsequent buildcubemaps will actually be included into the existing bsp
making the file even larger... I gleaned this info from the Valve Developer Wiki
a week ago, so I don't know the actual link, although looking up
Cubemaps from the main page might help to explain it.
delete the bsp, recompile, and then buildcubemaps only before final release
subsequent buildcubemaps will actually be included into the existing bsp
making the file even larger... I gleaned this info from the Valve Developer Wiki
a week ago, so I don't know the actual link, although looking up
Cubemaps from the main page might help to explain it.
Quote from Shmitz on November 9, 2007, 5:17 pmI'm not entirely sure that's the case anymore. I noticed last night that the file size for Accident Prone recompile before building cubemaps was about 14mb. After building the hdr cubemaps, the filesize was not changed. After building the non-hdr cubemaps, the filesize actually went down 500kb.
Curious, I compiled it again under a different name to be sure it would be fresh. I opened it up with pakrat and found that there were actually placeholder cubemaps sitting there in the bsp already.
Lastly, I found something I forgot to do the first time, so I compiled it again. Due to my previously mentioned problems with changing the HDR settings, I accidentally compiled the HDR cubemaps twice. This did not increase the filesize at all.
I'm not entirely sure that's the case anymore. I noticed last night that the file size for Accident Prone recompile before building cubemaps was about 14mb. After building the hdr cubemaps, the filesize was not changed. After building the non-hdr cubemaps, the filesize actually went down 500kb.
Curious, I compiled it again under a different name to be sure it would be fresh. I opened it up with pakrat and found that there were actually placeholder cubemaps sitting there in the bsp already.
Lastly, I found something I forgot to do the first time, so I compiled it again. Due to my previously mentioned problems with changing the HDR settings, I accidentally compiled the HDR cubemaps twice. This did not increase the filesize at all.
Quote from msleeper on November 9, 2007, 5:21 pmShmitz wrote:I opened it up with pakrat and found that there were actually placeholder cubemaps sitting there in the bsp already.That makes no sense! Time to email Mike Durand.
That makes no sense! Time to email Mike Durand.
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