Custom Flowmaps?
Quote from CJLERCH on June 14, 2014, 9:31 pmSo, a while back, I was taught about editing fizzler flowmap parameters by none other than the master of custom textures himself - josepezdj. Thanks again for that, by the way. Seriously. Can't say it enough. But before he started teaching me about that, he asked whether I wanted to learn about custom flowmaps, or just how to edit the parameters. Or, something like that. It was months ago, so I don't remember. Point is, how can I make said custom flowmaps? Mainly for future reference, possibly for the rare map that WILL be seen by the public. If anyone would be willing to link me to a tutorial, or just show me how for that matter, that'd be wonderful.
So, a while back, I was taught about editing fizzler flowmap parameters by none other than the master of custom textures himself - josepezdj. Thanks again for that, by the way. Seriously. Can't say it enough. But before he started teaching me about that, he asked whether I wanted to learn about custom flowmaps, or just how to edit the parameters. Or, something like that. It was months ago, so I don't remember. Point is, how can I make said custom flowmaps? Mainly for future reference, possibly for the rare map that WILL be seen by the public. If anyone would be willing to link me to a tutorial, or just show me how for that matter, that'd be wonderful.
Guy: Hey dure i will date u
Girl: sure
Quote from josepezdj on June 15, 2014, 4:15 amThanks for you kind works, mate
OK, what I told you was to check out that summary of the main properties the SolidEnergy shader has that I made here. There you're linked to the little program that can help you make your own custom flowmaps.
For example, for the Winter Testing Initiative fizzler, I thought it would be nice if the flowmap movement was painted downwards so that you can see the snowflakes like falling.
Just do some testing with that program and make the movement as you wish. Once you have a .PNG file image after saving it (pressing the button "Bake to Texture"), use whatever image-editor capable to later save it as VTF, and to add an alpha layer and play with different intensity/transparency of it in order to achieve a good result for the movement
Don't hesitate to ask if you find difficulties with said program.
Thanks for you kind works, mate
OK, what I told you was to check out that summary of the main properties the SolidEnergy shader has that I made here. There you're linked to the little program that can help you make your own custom flowmaps.
For example, for the Winter Testing Initiative fizzler, I thought it would be nice if the flowmap movement was painted downwards so that you can see the snowflakes like falling.
Just do some testing with that program and make the movement as you wish. Once you have a .PNG file image after saving it (pressing the button "Bake to Texture"), use whatever image-editor capable to later save it as VTF, and to add an alpha layer and play with different intensity/transparency of it in order to achieve a good result for the movement
Don't hesitate to ask if you find difficulties with said program.
Quote from CJLERCH on June 15, 2014, 9:12 amAlright, thanks! Seriously. You did a wonderful job with Oxygen station, too, by the way!
Alright, thanks! Seriously. You did a wonderful job with Oxygen station, too, by the way!
Guy: Hey dure i will date u
Girl: sure