Custom Maps
Quote from sKILLzkILLZ on October 16, 2007, 9:22 amSo really, how many custom maps are out there? I've only played two so far....
So really, how many custom maps are out there? I've only played two so far....
Quote from espen180 on October 16, 2007, 9:33 amTry googling "portal custom map" or checking the steam forums if you've already tried all the maps here.
Try googling "portal custom map" or checking the steam forums if you've already tried all the maps here.
Quote from y-aji on October 16, 2007, 9:41 amI believe there are 6 floating around as of now (hopefully 7, today. as soon as i get my combine ball launcher up and running )
I believe there are 6 floating around as of now (hopefully 7, today. as soon as i get my combine ball launcher up and running )
Quote from y-aji on October 16, 2007, 1:10 pmI did
my last problem is getting the logic stuff.
IM ALMOST DONE! lol, i hope you guys like it when i get it done, it's only like a 1 minute puzzle, if that
I did
my last problem is getting the logic stuff.
IM ALMOST DONE! lol, i hope you guys like it when i get it done, it's only like a 1 minute puzzle, if that
Quote from espen180 on October 16, 2007, 1:21 pmAll puzzles are good puzzles!
As long as they keep a certain ammount of eye-candy. (Yeah, I'm picky about details and stuff. Sue me. (Please don't sue me))
All puzzles are good puzzles!
As long as they keep a certain ammount of eye-candy. (Yeah, I'm picky about details and stuff. Sue me. (Please don't sue me))
Quote from y-aji on October 16, 2007, 2:00 pmlol. Hey, do you know how the timer works? right now, to test it, i just had my combine ball shooter with a onstarttouch trigger. I have a logic_timer on there, but it doesn't actually do anything.
lol. Hey, do you know how the timer works? right now, to test it, i just had my combine ball shooter with a onstarttouch trigger. I have a logic_timer on there, but it doesn't actually do anything.
Quote from espen180 on October 16, 2007, 2:14 pmYes, it works. You type in the number of seconds to count before each fire, then make an output named OnTimer or something like that.
Yes, it works. You type in the number of seconds to count before each fire, then make an output named OnTimer or something like that.
Quote from y-aji on October 16, 2007, 2:25 pmOkay, i figured it out, it was a damned flag, again. I always forget to check those. There is a flag w/in the timer that says oscillation on.
Turned that off and it works, now.
Map release in 1 hour! yay... I'm so excited, it's finally done, now i just have to process and fine tune the thing..
Okay, i figured it out, it was a damned flag, again. I always forget to check those. There is a flag w/in the timer that says oscillation on.
Turned that off and it works, now.
Map release in 1 hour! yay... I'm so excited, it's finally done, now i just have to process and fine tune the thing..
Quote from espen180 on October 16, 2007, 2:29 pmNice. I'm going to play it tomorrow. I can't play it today due to the time (20:29 GMT+1) and the fact that I have a geography test tomorrow.
Nice. I'm going to play it tomorrow. I can't play it today due to the time (20:29 GMT+1) and the fact that I have a geography test tomorrow.