Custom Portal Map pl_core [RELEASE]
Quote from Spacemonkey on October 16, 2007, 9:16 pmThis is the first map I made for portal. There is a screenshot here:
http://i3.photobucket.com/albums/y67/ja ... re0002.jpg
Download it and have a go, I would appreciate any feedback on the map, whether is was too hard or easy, if you find any bugs.
You can download it here:
This is the first map I made for portal. There is a screenshot here:
http://i3.photobucket.com/albums/y67/ja ... re0002.jpg
Download it and have a go, I would appreciate any feedback on the map, whether is was too hard or easy, if you find any bugs.
You can download it here:
Quote from msleeper on October 16, 2007, 9:31 pmLooks great, can't wait to play!
Looks great, can't wait to play!
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Quote from DJ_HiP on October 16, 2007, 11:11 pmNot sure if its intentional.
But i can finish the map, just by running forward and jumping through the door!
I also tried to complete it normally, but i could only get all 'plasma acceptors' happy, then only the door opened, but i could not see a way to get up back into the door, as nothing would lift up <this could just be me missing something obvious though>
Other than that, its a very tricky map, i kept getting killed by the plasma balls when i was trying to think! Very frustrating, which is very good all at the same time
Keep up the great work!
Not sure if its intentional.
But i can finish the map, just by running forward and jumping through the door!
I also tried to complete it normally, but i could only get all 'plasma acceptors' happy, then only the door opened, but i could not see a way to get up back into the door, as nothing would lift up <this could just be me missing something obvious though>
Other than that, its a very tricky map, i kept getting killed by the plasma balls when i was trying to think! Very frustrating, which is very good all at the same time
Keep up the great work!
Quote from Spacemonkey on October 16, 2007, 11:25 pmDJ_HiP wrote:But i can finish the map, just by running forward and jumping through the door!Man, that door fails at doing the only thing a door is meant to do. lol, i'll check it tonight, maybe I forgot to make it solid.
like what happens, can you just walk through it? or does it open when you touch it?
Yeah, those energy balls can be nasty, always show up when you least expect.
As for getting back out, have a look around(down) when you fall into the large room.
Man, that door fails at doing the only thing a door is meant to do. lol, i'll check it tonight, maybe I forgot to make it solid.
like what happens, can you just walk through it? or does it open when you touch it?
Yeah, those energy balls can be nasty, always show up when you least expect.
As for getting back out, have a look around(down) when you fall into the large room.
Quote from DJ_HiP on October 16, 2007, 11:27 pmSpacemonkey wrote:DJ_HiP wrote:But i can finish the map, just by running forward and jumping through the door!Man, that door fails at doing the only thing a door is meant to do. lol
like what happens, can you just walk through it? or does it open when you touch it?
Yeah, those energy balls can be nasty. As for getting back out, have a look around(down) when you fall into the large room.
Yeah its a problem i've seen with a few custom maps, the door can just be walked through. I'm not a mapper/coder so i dont know what has to be done to stop this, I just know a few people have done it.
and, ok so im just not quite all there , ill keep trying to complete it the way it was intended to be completed.
Also, Howcome the level doesnt end when you go into the "ending lift" it says "level complete" or whatever you wrote there, but then it just sits there...
Man, that door fails at doing the only thing a door is meant to do. lol
like what happens, can you just walk through it? or does it open when you touch it?
Yeah, those energy balls can be nasty. As for getting back out, have a look around(down) when you fall into the large room.
Yeah its a problem i've seen with a few custom maps, the door can just be walked through. I'm not a mapper/coder so i dont know what has to be done to stop this, I just know a few people have done it.
and, ok so im just not quite all there , ill keep trying to complete it the way it was intended to be completed.
Also, Howcome the level doesnt end when you go into the "ending lift" it says "level complete" or whatever you wrote there, but then it just sits there...
Quote from Spacemonkey on October 16, 2007, 11:29 pmDJ_HiP wrote:Also, Howcome the level doesnt end when you go into the "ending lift" it says "level complete" or whatever you wrote there, but then it just sits there...Yeah, I don't really know how to make the level end, might do a fade to black thing.
Yeah, I don't really know how to make the level end, might do a fade to black thing.
Quote from Hober on October 16, 2007, 11:33 pmCake.
Cake.
Quote from msleeper on October 16, 2007, 11:34 pmSpacemonkey wrote:Yeah, I don't really know how to make the level end, might do a fade to black thing.point_clientcommand with a "disconnect" maybe? Never tried it myself.
point_clientcommand with a "disconnect" maybe? Never tried it myself.
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Quote from y-aji on October 17, 2007, 3:20 amJust put 2 invisible blocks within the door. That's what i've been doing. You just place 2 blocks a little smaller than the doors, then change their texture to noclip, then parent them to the doors as func_door's. Thats what I had to do, I tried everything before finally getting that to work.
Just put 2 invisible blocks within the door. That's what i've been doing. You just place 2 blocks a little smaller than the doors, then change their texture to noclip, then parent them to the doors as func_door's. Thats what I had to do, I tried everything before finally getting that to work.