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Custom Portal Map pl_core [RELEASE]

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y-aji wrote:
Just put 2 invisible blocks within the door. That's what i've been doing. You just place 2 blocks a little smaller than the doors, then change their texture to noclip, then parent them to the doors as func_door's. Thats what I had to do, I tried everything before finally getting that to work.

That what I have, two 'func_door' brushes, they should be solid. I don't understand why they are not.

Ralph wrote:
y-aji wrote:
for some reason, my doors, after creating this setup, you can still walk up to and open by being in front of them, is there something i have accidentally enabled?

On the door_left_door func_door uncheck the touch opens flag, same for the right one. This is the default door behaviour that needs to be disabled.

I guess this might work.

An Orb Catcher! :shock: :D

Does it function properly, cause some people here say that it's rather picky.

http://www.dpgames.co.uk/

Sanity is not statistical.
espen180 wrote:
An Orb Catcher! :shock: :D

Does it function properly, cause some people here say that it's rather picky.

Yeah, I just chucked some stuff together, a trigger brush, a func_remove, some other things, seams to get the job done.

I personally don't like the whole angled walls and orbs puzzle, but thats just me. Also kudos on the ball catcher, but it's a bit screwy, sometimes the ball would approach it at an angle and suddenly disappear.
Other than that nice map.

I didnt jump down at all, I didnt think you were suppose to so why you getting killed by the balls lol?

I dont see how your suppose to get back up to the top if you do jump down O.o

Aikar wrote:
I didnt jump down at all, I didnt think you were suppose to so why you getting killed by the balls lol?

I dont see how your suppose to get back up to the top if you do jump down O.o

You have to jump down, otherwise you can't finish the map. (however you could do it without jumping down)

To get back up, use... portals.

I didn't jump down at all. My moves where just too slick.

Image
Spacemonkey wrote:
You have to jump down, otherwise you can't finish the map. (however you could do it without jumping down)

To get back up, use... portals.

I didnt jump down and i sure finished the map XD

The core started rising right back up to the finish point.. does it float back down or something or does it only rise if your standing on it?

and I didnt see any portable surface to get back on the core easily, unless your suppose to use momentum to fling self back on the core, still much easier to just never get off lol.

Spacemonkey wrote:
Yeah, I just chucked some stuff together, a trigger brush, a func_remove, some other things, seams to get the job done.

Uhuh. Sounds like a glitchy contraption.

http://www.dpgames.co.uk/

Sanity is not statistical.
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