Custom Portal Map pl_core [RELEASE]
Quote from Spacemonkey on October 17, 2007, 4:19 amy-aji wrote:Just put 2 invisible blocks within the door. That's what i've been doing. You just place 2 blocks a little smaller than the doors, then change their texture to noclip, then parent them to the doors as func_door's. Thats what I had to do, I tried everything before finally getting that to work.That what I have, two 'func_door' brushes, they should be solid. I don't understand why they are not.
That what I have, two 'func_door' brushes, they should be solid. I don't understand why they are not.
Quote from St on October 17, 2007, 10:26 amRalph wrote:y-aji wrote:for some reason, my doors, after creating this setup, you can still walk up to and open by being in front of them, is there something i have accidentally enabled?On the door_left_door func_door uncheck the touch opens flag, same for the right one. This is the default door behaviour that needs to be disabled.
I guess this might work.
On the door_left_door func_door uncheck the touch opens flag, same for the right one. This is the default door behaviour that needs to be disabled.
I guess this might work.
Quote from espen180 on October 17, 2007, 2:41 pmAn Orb Catcher!
Does it function properly, cause some people here say that it's rather picky.
An Orb Catcher!
Does it function properly, cause some people here say that it's rather picky.
Quote from Spacemonkey on October 17, 2007, 3:32 pmespen180 wrote:An Orb Catcher!Does it function properly, cause some people here say that it's rather picky.
Yeah, I just chucked some stuff together, a trigger brush, a func_remove, some other things, seams to get the job done.
Does it function properly, cause some people here say that it's rather picky.
Yeah, I just chucked some stuff together, a trigger brush, a func_remove, some other things, seams to get the job done.
Quote from gotler on October 17, 2007, 6:18 pmI personally don't like the whole angled walls and orbs puzzle, but thats just me. Also kudos on the ball catcher, but it's a bit screwy, sometimes the ball would approach it at an angle and suddenly disappear.
Other than that nice map.
I personally don't like the whole angled walls and orbs puzzle, but thats just me. Also kudos on the ball catcher, but it's a bit screwy, sometimes the ball would approach it at an angle and suddenly disappear.
Other than that nice map.
Quote from Aikar on October 18, 2007, 6:48 amI didnt jump down at all, I didnt think you were suppose to so why you getting killed by the balls lol?
I dont see how your suppose to get back up to the top if you do jump down O.o
I didnt jump down at all, I didnt think you were suppose to so why you getting killed by the balls lol?
I dont see how your suppose to get back up to the top if you do jump down O.o
Quote from Spacemonkey on October 18, 2007, 3:51 pmAikar wrote:I didnt jump down at all, I didnt think you were suppose to so why you getting killed by the balls lol?I dont see how your suppose to get back up to the top if you do jump down O.o
You have to jump down, otherwise you can't finish the map. (however you could do it without jumping down)
To get back up, use... portals.
I dont see how your suppose to get back up to the top if you do jump down O.o
You have to jump down, otherwise you can't finish the map. (however you could do it without jumping down)
To get back up, use... portals.
Quote from Aikar on October 19, 2007, 11:07 amSpacemonkey wrote:You have to jump down, otherwise you can't finish the map. (however you could do it without jumping down)To get back up, use... portals.
I didnt jump down and i sure finished the map XD
The core started rising right back up to the finish point.. does it float back down or something or does it only rise if your standing on it?
and I didnt see any portable surface to get back on the core easily, unless your suppose to use momentum to fling self back on the core, still much easier to just never get off lol.
To get back up, use... portals.
I didnt jump down and i sure finished the map XD
The core started rising right back up to the finish point.. does it float back down or something or does it only rise if your standing on it?
and I didnt see any portable surface to get back on the core easily, unless your suppose to use momentum to fling self back on the core, still much easier to just never get off lol.
Quote from espen180 on October 19, 2007, 11:23 amSpacemonkey wrote:Yeah, I just chucked some stuff together, a trigger brush, a func_remove, some other things, seams to get the job done.Uhuh. Sounds like a glitchy contraption.
Uhuh. Sounds like a glitchy contraption.