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Custom Portal Map pl_core [RELEASE]

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This is the first map I made for portal. There is a screenshot here:

http://i3.photobucket.com/albums/y67/ja ... re0002.jpg

Download it and have a go, I would appreciate any feedback on the map, whether is was too hard or easy, if you find any bugs.

You can download it here:

dload.php?action=file&file_id=11

Looks great, can't wait to play!

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Not sure if its intentional.

But i can finish the map, just by running forward and jumping through the door! :)

I also tried to complete it normally, but i could only get all 'plasma acceptors' happy, then only the door opened, but i could not see a way to get up back into the door, as nothing would lift up <this could just be me missing something obvious though>

Other than that, its a very tricky map, i kept getting killed by the plasma balls when i was trying to think! Very frustrating, which is very good all at the same time :D

Keep up the great work!

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DJ_HiP wrote:
But i can finish the map, just by running forward and jumping through the door! :)

Man, that door fails at doing the only thing a door is meant to do. lol, i'll check it tonight, maybe I forgot to make it solid.

like what happens, can you just walk through it? or does it open when you touch it?

Yeah, those energy balls can be nasty, always show up when you least expect.

As for getting back out, have a look around(down) when you fall into the large room.

Spacemonkey wrote:
DJ_HiP wrote:
But i can finish the map, just by running forward and jumping through the door! :)

Man, that door fails at doing the only thing a door is meant to do. lol

like what happens, can you just walk through it? or does it open when you touch it?

Yeah, those energy balls can be nasty. As for getting back out, have a look around(down) when you fall into the large room.

Yeah its a problem i've seen with a few custom maps, the door can just be walked through. I'm not a mapper/coder so i dont know what has to be done to stop this, I just know a few people have done it.

and, ok so im just not quite all there :D, ill keep trying to complete it the way it was intended to be completed.

Also, Howcome the level doesnt end when you go into the "ending lift" it says "level complete" or whatever you wrote there, but then it just sits there...

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DJ_HiP wrote:
Also, Howcome the level doesnt end when you go into the "ending lift" it says "level complete" or whatever you wrote there, but then it just sits there...

Yeah, I don't really know how to make the level end, might do a fade to black thing.

Cake.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

hmm, not bad... took me a while to finish it lol.

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Spacemonkey wrote:
Yeah, I don't really know how to make the level end, might do a fade to black thing.

point_clientcommand with a "disconnect" maybe? Never tried it myself.

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Just put 2 invisible blocks within the door. That's what i've been doing. You just place 2 blocks a little smaller than the doors, then change their texture to noclip, then parent them to the doors as func_door's. Thats what I had to do, I tried everything before finally getting that to work.

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