Custom "pedestal button" with 4 skins + Example Instances
Quote from Gemarakup on February 25, 2014, 12:33 pmThe glowing base shows as a checkerboard. I don't know what I'm missing. Can you also make an instance that allows fast reset?
The glowing base shows as a checkerboard. I don't know what I'm missing. Can you also make an instance that allows fast reset?
Quote from josepezdj on February 25, 2014, 12:47 pmyishbarr wrote:The glowing base shows as a checkerboard. I don't know what I'm missingMake sure the custom files 'jose_button_frame_alpha.VTF' and 'jose_button_frame_alpha.VMT' are inside your /materials/josepezdj/detail/ folder.
yishbarr wrote:Can you also make an instance that allows fast reset?Yes, any other request before I make it?
Make sure the custom files 'jose_button_frame_alpha.VTF' and 'jose_button_frame_alpha.VMT' are inside your /materials/josepezdj/detail/ folder.
Yes, any other request before I make it?
Quote from Gemarakup on February 25, 2014, 12:59 pmMmm, maybe not for now.
EDIT: can you add a skin input for the button instance? I could use that, since I want to make my buttons fancy.
Mmm, maybe not for now.
EDIT: can you add a skin input for the button instance? I could use that, since I want to make my buttons fancy.
Quote from josepezdj on February 25, 2014, 1:19 pmyishbarr wrote:EDIT: can you add a skin input for the button instance? I could use that, since I want to make my buttons fancy.I don't really know what you mean. The custom model that is included in this release needs to be used as a prop_dynamic (as Srs Bsnss told you in the other thread). Therefore, the input Skin is available already But do not mix this with the prop_button entity, ok?
Can you please let me know what do you mean exactly by 'to make my buttons fancy'? is it that you would like to use your own custom skins? because you can already do that by replacing mine.
I don't really know what you mean. The custom model that is included in this release needs to be used as a prop_dynamic (as Srs Bsnss told you in the other thread). Therefore, the input Skin is available already But do not mix this with the prop_button entity, ok?
Can you please let me know what do you mean exactly by 'to make my buttons fancy'? is it that you would like to use your own custom skins? because you can already do that by replacing mine.
Quote from Gemarakup on February 25, 2014, 1:23 pmDoesn't matter. I'll add it on my own. What I wanted to do is to make the lights on the button flash together with the timer if you know what I mean.
Also, I'm pretty sure I installed stuff properly by just dropping the materials folder in. I'll check.
Doesn't matter. I'll add it on my own. What I wanted to do is to make the lights on the button flash together with the timer if you know what I mean.
Also, I'm pretty sure I installed stuff properly by just dropping the materials folder in. I'll check.
Quote from josepezdj on February 25, 2014, 2:22 pmOK, you got it. Version 1.2 up Changes above, on the description.
yishbarr wrote:What I wanted to do is to make the lights on the button flash together with the timer if you know what I mean.Hehe... interesting, if I got your meaning... The only thing I can think of to achieve that effect is to create more than just 4 frames for the custom material 'jose_button_frame_alpha.VTF' and fake a fade in-out effect or something similar. Send me a pm if you think I can help you out on that, but let's leave the instance as it is now... I think now it's pretty complete!
OK, you got it. Version 1.2 up Changes above, on the description.
Hehe... interesting, if I got your meaning... The only thing I can think of to achieve that effect is to create more than just 4 frames for the custom material 'jose_button_frame_alpha.VTF' and fake a fade in-out effect or something similar. Send me a pm if you think I can help you out on that, but let's leave the instance as it is now... I think now it's pretty complete!
Quote from TeamSpen210 on February 25, 2014, 2:52 pmThe model looks really nice! With your instance, you can use the not-in-FGD keyvalues RenderMode 10 and Solid 0 to make prop_buttons nonsolid and invisible, saving on a lot of logic. RenderMode actually works on a lot of entities, and doesn't affect any special effects, letting you make things like tractor beams without a visible source.
The model looks really nice! With your instance, you can use the not-in-FGD keyvalues RenderMode 10 and Solid 0 to make prop_buttons nonsolid and invisible, saving on a lot of logic. RenderMode actually works on a lot of entities, and doesn't affect any special effects, letting you make things like tractor beams without a visible source.
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Quote from josepezdj on February 25, 2014, 3:04 pm@TeamSpen210: LOL, you're right! Thanks for the tip, mate! However, now that I took the time to create this instance I'll leave it like this, full of logic entities >.<
Cheers!
EDIT
In my defense I'll say that some of the entities are killed on map spawn after the chosen variables have been set up :p
@TeamSpen210: LOL, you're right! Thanks for the tip, mate! However, now that I took the time to create this instance I'll leave it like this, full of logic entities >.<
Cheers!
EDIT
In my defense I'll say that some of the entities are killed on map spawn after the chosen variables have been set up :p
Quote from Gemarakup on February 25, 2014, 11:42 pmJose, I'll tell you what the problem with the base texture is. You didn't put it in the download... Also, the button instance never changed.
Jose, I'll tell you what the problem with the base texture is. You didn't put it in the download... Also, the button instance never changed.
Quote from josepezdj on February 26, 2014, 1:22 amMan, it's not my fault, this has happened someother times with the uploads on TWP: even though I try to upload the latest file, it doesn't update the file, but keeps on using the previous one >.<
Here there's the latest pack. I'll try to continue updating though.
EDIT
OK, it should be fixed now thanks to LPFreaky I should rename the zipped file before uploading it so that the download database thinks the file is new and update it.
Man, it's not my fault, this has happened someother times with the uploads on TWP: even though I try to upload the latest file, it doesn't update the file, but keeps on using the previous one >.<
Here there's the latest pack. I'll try to continue updating though.
EDIT
OK, it should be fixed now thanks to LPFreaky I should rename the zipped file before uploading it so that the download database thinks the file is new and update it.