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Custom "pedestal button" with 4 skins + Example Instances

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The glowing base shows as a checkerboard. I don't know what I'm missing. Can you also make an instance that allows fast reset?

yishbarr wrote:
The glowing base shows as a checkerboard. I don't know what I'm missing

Make sure the custom files 'jose_button_frame_alpha.VTF' and 'jose_button_frame_alpha.VMT' are inside your /materials/josepezdj/detail/ folder.

yishbarr wrote:
Can you also make an instance that allows fast reset?

Yes, any other request before I make it? ;)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Mmm, maybe not for now.

EDIT: can you add a skin input for the button instance? I could use that, since I want to make my buttons fancy.

yishbarr wrote:
EDIT: can you add a skin input for the button instance? I could use that, since I want to make my buttons fancy.

I don't really know what you mean. The custom model that is included in this release needs to be used as a prop_dynamic (as Srs Bsnss told you in the other thread). Therefore, the input Skin is available already ;) But do not mix this with the prop_button entity, ok?

Can you please let me know what do you mean exactly by 'to make my buttons fancy'? is it that you would like to use your own custom skins? because you can already do that by replacing mine.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Doesn't matter. I'll add it on my own. What I wanted to do is to make the lights on the button flash together with the timer if you know what I mean.
Also, I'm pretty sure I installed stuff properly by just dropping the materials folder in. I'll check.

OK, you got it. Version 1.2 up ;) Changes above, on the description.

yishbarr wrote:
What I wanted to do is to make the lights on the button flash together with the timer if you know what I mean.

Hehe... interesting, if I got your meaning... The only thing I can think of to achieve that effect is to create more than just 4 frames for the custom material 'jose_button_frame_alpha.VTF' and fake a fade in-out effect or something similar. Send me a pm if you think I can help you out on that, but let's leave the instance as it is now... I think now it's pretty complete! :D

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

The model looks really nice! With your instance, you can use the not-in-FGD keyvalues RenderMode 10 and Solid 0 to make prop_buttons nonsolid and invisible, saving on a lot of logic. RenderMode actually works on a lot of entities, and doesn't affect any special effects, letting you make things like tractor beams without a visible source.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

@TeamSpen210: LOL, you're right! :lol: Thanks for the tip, mate! :thumbup: However, now that I took the time to create this instance I'll leave it like this, full of logic entities >.<

Cheers!

EDIT
In my defense I'll say that some of the entities are killed on map spawn after the chosen variables have been set up :p

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Jose, I'll tell you what the problem with the base texture is. You didn't put it in the download... Also, the button instance never changed.

Man, it's not my fault, this has happened someother times with the uploads on TWP: even though I try to upload the latest file, it doesn't update the file, but keeps on using the previous one >.<

Here there's the latest pack. I'll try to continue updating though.

EDIT
OK, it should be fixed now thanks to LPFreaky :thumbup: I should rename the zipped file before uploading it so that the download database thinks the file is new and update it.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
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