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Custom "pedestal button" with 4 skins + Example Instances

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I thinl you're meant to upload it as a different file name.
EDIT: I just saw what you wrote. Thanks.

josepezdj wrote:
CJLERCH wrote:
Maybe I'll use this strategy to add skins, rather than bother with replacing one via a portal2_dlc# folder

This "strategy" involves decompiling, editing models' .QC files and recompiling... be aware that not all the models are this easy to decompile/recompile though. Also, if you only want to replace some of the stock textures for models, you can always hex the model instead ;) May I ask what custom materials are you needing to introduce in the game with the extra dlc folders?

I only have one active at the moment, but I have custom dlc folders for my own cube skins, occasionally I use them to see what a texture (e.g. a custom fizzler model texture) might look like on a model, and so on. Long story short, I play a lot. That's mainly why I have seventy-two seperate dlc folders from old projects.

Online daters be like:
Guy: Hey dure i will date u
Girl: sure

Srs bsnss also used a floor button with these custom toggles, are you going to release that?

Srs is using the same toggleable custom "border" texture included in this instance ;) You can grab it and use it directly on your floor buttons' frames and change the border skin via a env_texturetoggle entity.

I made this instance because it also envolves a custom pedestal button model and I thought it was more complex to set it all up, and it'd be nice to have an instance with all options and stuff.... However, if you really have issues getting your toogleable floor button frame working, let me know and I'll make an instance for you.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Oh, yes. Why didn't I think of that.....

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