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Custom sounds

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Hi, what I need to do to use custom sounds and music in my maps? How high Hz, WAV or MP3, where to put and do I need to edit soundscripts?

Thank you

- Tuoppi

For my custom GLaDOS voices i do nothing but get a WAV file, throw it in sound folder and put the path in an ambient_generic. That's all i do, And it seems to work for me :P

EDIT:
No i don't put the path like i just said, i put the type in the ambient_generic to "raw" and search for a part of my soundfile.

it doesnt appear on list on me :?

You need to put custom sounds in a subdirectory called "sound" (not "sounds"!!) in your Portal directory. (along with "maps", "materials" etc.)
You may need to restart Hammer before it will show up in the sound browser.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

[img]http://img35.imageshack.us/img35/6157/guide.jpg[/img]

Strange now it works when I changed it to 16 bit sound. But thanks for tutorial :D The chamber is now 95% ready!

but now I got invalid sample rate error and crash!

penapappa wrote:
but now I got invalid sample rate error and crash!

I had that before. Made me give up many maps cause i didn't know how to fix it, i think i asked here before, and i was answered but i couldn't get it working or something. I don't really remember, all i know is, i was too lazy to fix all the sounds if i could get it working :/

You can just press refresh sounds while in hammer after putting in new files. That works fine for me.

I think 22,050 Hz @ 16 bit or 44,100 Hz at 16 @ bit should both work fine as well

I think it has to be mono too...not completely sure.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.
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