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When do they give you the error? During compiling? There's a possibility that reinstalling the Source SDK may solve the problem.

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Now with 100% more inline comments!

:( It didn't load this in bonus maps menu early, so I couldn't try it out. I'll try it again now.

Omnicoder wrote:
The orange box tools give me an error about empty shaders, which is why I use the Ep1 tools.

That's pretty retro. . Its like your using the pre-SDK still. :lol:

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

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ASBusinessMagnet wrote:
Do you mean "portalable"? If metal blocks are portable they can move and by this sentence you say nothing. :D

Now, i'd just like to point out that in this situation, both words can be used.
Taken from here:

Quote:
At this point, you should thoroughly play test this area, and determine what areas will be portable and non portable.

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Anyway, I should get the source SDK base for orange box?

theVDude wrote:
Anyway, I should get the source SDK base for orange box?

You only need that tool to play Sourcemods that use the Orange Box engine. It has nothing to do with the SDK.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
pestchamber wrote:
Quote:
At this point, you should thoroughly play test this area, and determine what areas will be portable and non portable.

This just p-es me off. Does it mean every Portal level has portable walls?! :D

And later, it even changes from "portable" or "portalable" to "where players will be able to place portals on":

Quote:
Now add metal textures where players will not be able to place portals on.
Trivia: this is the very second account I registered with the nickname ASBusinessMagnet, after my YouTube channel.
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