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Depressing rotating thingys

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I am trying to make this amiable wall, however every time i rotate it, it turns on the center of the group.

Is there a way to rotate on the hinge, like some prop_static's do?

(for instance: the vault door in tf2, when rotated rotates on its hinge)

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you could group the visible prop_static with an invisible one in such a way that the group when tied to a func_door_rotating (or whichever one that is) and told to rotate it will appear to rotate on a hinge...

monkeyman wrote:
you could group the visible prop_static with an invisible one in such a way that the group when tied to a func_door_rotating (or whichever one that is) and told to rotate it will appear to rotate on a hinge...

Thats what i ended up doing, but i want to turn it in hammer . apparently my image wasn't attached:

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Drag that little circle in the middle to wherever you want the axis to be.

The blue ball happens to be that little circle in 3D mode. That shall be your hinge.

Sparky the Telus Pig status:
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).

The ball represents your object's 'origin', it's focus in the world.

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"Duct Tape is the answer."
Ricotez wrote:
The ball represents your object's 'origin', it's focus in the world.

Ya, i drag it into the center, and it still turns on the X

Edit: If i add a temporary brush, and then select all three and turn that, it rotates on the center. It is a little more dicking around although.

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First off, zoom in more on your picture...we can't see shit. Second, it still looks like you don't have the axis set in every view.

Remmiz wrote:
First off, zoom in more on your picture...we can't see shit. Second, it still looks like you don't have the axis set in every view.

If i move the handle, it turns on that in the game, but i want to turn it in hammer, because i dont want it to move.

Buy some glasses?

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Notice how on the door, when it rotates, there is a little x that shows up on the side?

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