Depressing rotating thingys
Quote from sbrown on February 2, 2009, 11:34 pmI am trying to make this amiable wall, however every time i rotate it, it turns on the center of the group.
Is there a way to rotate on the hinge, like some prop_static's do?
(for instance: the vault door in tf2, when rotated rotates on its hinge)
I am trying to make this amiable wall, however every time i rotate it, it turns on the center of the group.
Is there a way to rotate on the hinge, like some prop_static's do?
(for instance: the vault door in tf2, when rotated rotates on its hinge)
Quote from monkeyman on February 3, 2009, 3:14 amyou could group the visible prop_static with an invisible one in such a way that the group when tied to a func_door_rotating (or whichever one that is) and told to rotate it will appear to rotate on a hinge...
you could group the visible prop_static with an invisible one in such a way that the group when tied to a func_door_rotating (or whichever one that is) and told to rotate it will appear to rotate on a hinge...
Quote from sbrown on February 3, 2009, 3:17 ammonkeyman wrote:you could group the visible prop_static with an invisible one in such a way that the group when tied to a func_door_rotating (or whichever one that is) and told to rotate it will appear to rotate on a hinge...Thats what i ended up doing, but i want to turn it in hammer . apparently my image wasn't attached:
Thats what i ended up doing, but i want to turn it in hammer . apparently my image wasn't attached:
Quote from Naulziator on February 3, 2009, 9:50 amThe blue ball happens to be that little circle in 3D mode. That shall be your hinge.
The blue ball happens to be that little circle in 3D mode. That shall be your hinge.
Fully recovered and kicking ham!
Now if only the snow and mud goes away (pigs truly hate wet mud!).
Quote from sbrown on February 3, 2009, 11:59 amRicotez wrote:The ball represents your object's 'origin', it's focus in the world.Ya, i drag it into the center, and it still turns on the X
Edit: If i add a temporary brush, and then select all three and turn that, it rotates on the center. It is a little more dicking around although.
Ya, i drag it into the center, and it still turns on the X
Edit: If i add a temporary brush, and then select all three and turn that, it rotates on the center. It is a little more dicking around although.
Quote from Remmiz on February 3, 2009, 4:54 pmFirst off, zoom in more on your picture...we can't see shit. Second, it still looks like you don't have the axis set in every view.
First off, zoom in more on your picture...we can't see shit. Second, it still looks like you don't have the axis set in every view.
Quote from sbrown on February 3, 2009, 5:06 pmRemmiz wrote:First off, zoom in more on your picture...we can't see shit. Second, it still looks like you don't have the axis set in every view.If i move the handle, it turns on that in the game, but i want to turn it in hammer, because i dont want it to move.
Buy some glasses?
If i move the handle, it turns on that in the game, but i want to turn it in hammer, because i dont want it to move.
Buy some glasses?