Depressing rotating thingys
Quote from Remmiz on February 3, 2009, 6:12 pmGod you are retarded. MOVE THE CIRCLE IN ALL THE VIEWS, YOU ARE ONLY MOVING IT IN ONE. THE CIRCLE IS THE ROTATION AXIS OF THE GROUP YOU HAVE SELECTED.
The X on that door is the MODEL AXIS which is set independent and outside of Hammer.
God you are retarded. MOVE THE CIRCLE IN ALL THE VIEWS, YOU ARE ONLY MOVING IT IN ONE. THE CIRCLE IS THE ROTATION AXIS OF THE GROUP YOU HAVE SELECTED.
The X on that door is the MODEL AXIS which is set independent and outside of Hammer.
Quote from sbrown on February 3, 2009, 6:20 pmRemmiz wrote:God you are retarded. MOVE THE CIRCLE IN ALL THE VIEWS, YOU ARE ONLY MOVING IT IN ONE. THE CIRCLE IS THE ROTATION AXIS OF THE GROUP YOU HAVE SELECTED.The X on that door is the MODEL AXIS which is set independent and outside of Hammer.
I grouped together, and moved it in all views, it still rotates on the center of the X, in the center of the group :@
The X on that door is the MODEL AXIS which is set independent and outside of Hammer.
I grouped together, and moved it in all views, it still rotates on the center of the X, in the center of the group :@
Quote from Remmiz on February 3, 2009, 6:29 pmIt worked fine for me last time I remember. Unless they broke it you must have something set wrong
It worked fine for me last time I remember. Unless they broke it you must have something set wrong
Quote from sbrown on February 3, 2009, 6:30 pmRemmiz wrote:It worked fine for me last time I remember. Unless they broke it you must have something set wrong
Quote from sbrown on February 3, 2009, 6:31 pmRemmiz wrote:Stop making fucking GIFs and type it out.I can only attach one image at a time! so i dont want to spam a million pages
HOW THE FUCK DO I MAKE A BRUSH OR GROUP ROTATE AROUND A DIFFERENT SPOT RATHER THAN ITS CENTER ?!?!
I can only attach one image at a time! so i dont want to spam a million pages
HOW THE FUCK DO I MAKE A BRUSH OR GROUP ROTATE AROUND A DIFFERENT SPOT RATHER THAN ITS CENTER ?!?!
Quote from Remmiz on February 3, 2009, 6:33 pmhttp://tinypic.com/
http://imageshack.us/I give up on you. Time for AI class.
http://tinypic.com/
http://imageshack.us/
I give up on you. Time for AI class.
Quote from sbrown on February 3, 2009, 6:35 pmRemmiz wrote:http://tinypic.com/
http://imageshack.us/I figured 2 gifs and like 20 posts would just about cover it
If you know how, why cant you just tell me
Also, weak people give up
I figured 2 gifs and like 20 posts would just about cover it
If you know how, why cant you just tell me
Also, weak people give up
Quote from mazk1985 on February 3, 2009, 7:19 pmwow remmiz is really pissed off lol. Chill out dude he did say he tried what you said. Anyway I completely understand what your trying to do and I have a good solution for you. The blue ball as far as i've seen only changes the origin for in the game and not in hammer. To change it in hammer you have to use this workaround method i figured out.
First copy the object(s) that you want rotating and rotate it 180. Align the copy up exactly so that it overlaps and mirrors the originals position. You should make the mirror plane go through the origin you want to rotate about and lastly select the original object(s) and the copied object(s) and simply rotate around the average origin of the two object groups which hopefully should be dead center on the holding thingy. Oh yeah delete the copy afterwards or better yet set it to its own visgroup so you can switch it off for compiles but switch it on for rotational adjustments.
Hope that made sense and hope it helps
Maz
wow remmiz is really pissed off lol. Chill out dude he did say he tried what you said. Anyway I completely understand what your trying to do and I have a good solution for you. The blue ball as far as i've seen only changes the origin for in the game and not in hammer. To change it in hammer you have to use this workaround method i figured out.
First copy the object(s) that you want rotating and rotate it 180. Align the copy up exactly so that it overlaps and mirrors the originals position. You should make the mirror plane go through the origin you want to rotate about and lastly select the original object(s) and the copied object(s) and simply rotate around the average origin of the two object groups which hopefully should be dead center on the holding thingy. Oh yeah delete the copy afterwards or better yet set it to its own visgroup so you can switch it off for compiles but switch it on for rotational adjustments.
Hope that made sense and hope it helps
Maz
Quote from sbrown on February 3, 2009, 7:22 pmYa, i posted a pic on the first page, showing a grate, that moves the origin over. That works for me anyway. Also, I do not know why Remmiz is abusing me, maybe some sand in his vagina
I will have to use yours/mine method as a workaround i guess
Ya, i posted a pic on the first page, showing a grate, that moves the origin over. That works for me anyway. Also, I do not know why Remmiz is abusing me, maybe some sand in his vagina
I will have to use yours/mine method as a workaround i guess