disappearing func_noportal_volume's
Quote from Leck on November 20, 2007, 3:34 amI have another annoying problem hopefully someone can help me with. I have a brush-based door that's quite large, and if you shoot at the right spot, you can put a portal onto the door itself, which looks really dumb and shouldn't be happening. So I put a func_noportal_volume right in front of the door and triggered it to turn on and off when the door opens and closes, but as soon as I do this it disappears all together. Does anyonek now how to trigger them without them ceasing to exist?
I have another annoying problem hopefully someone can help me with. I have a brush-based door that's quite large, and if you shoot at the right spot, you can put a portal onto the door itself, which looks really dumb and shouldn't be happening. So I put a func_noportal_volume right in front of the door and triggered it to turn on and off when the door opens and closes, but as soon as I do this it disappears all together. Does anyonek now how to trigger them without them ceasing to exist?
Quote from Duffers on November 20, 2007, 7:51 amOr, you could just stretch the func_noportal_volume out actoss the entire door, and to where it swings so that there's no area on the door that you can portal to. Just make the texture a grate.
Or, you could just stretch the func_noportal_volume out actoss the entire door, and to where it swings so that there's no area on the door that you can portal to. Just make the texture a grate.
Quote from Leck on November 21, 2007, 3:51 amMapster wrote:hmm, try parenting the brush to the door and see if that works.Same thing happens. If its a straight func_noportal_volume with no code, it works, but as soon as i try to trigger it, or add a parent, it disappears.
Duffedwaffe wrote:Or, you could just stretch the func_noportal_volume out actoss the entire door, and to where it swings so that there's no area on the door that you can portal to. Just make the texture a grate.I'm not sure what you mean, what texture?
To be more specific, I have two problems. My normal brush based doors can have portals on them, which is bad and so far I can't work out how to prevent it.
My second problem is silghtly different:
http://leckweb.5elements.net/mods/mod_v1_20006.jpgThis door swings vertically upwards, but the portals go straight through it so its hardly worth having there in the first place. I tried putting a no draw brush one unit away and parenting that, but even no draws can have portals on them too.
Same thing happens. If its a straight func_noportal_volume with no code, it works, but as soon as i try to trigger it, or add a parent, it disappears.
I'm not sure what you mean, what texture?
To be more specific, I have two problems. My normal brush based doors can have portals on them, which is bad and so far I can't work out how to prevent it.
My second problem is silghtly different:
http://leckweb.5elements.net/mods/mod_v1_20006.jpg
This door swings vertically upwards, but the portals go straight through it so its hardly worth having there in the first place. I tried putting a no draw brush one unit away and parenting that, but even no draws can have portals on them too.