Dynamic gravity.
Quote from Doctor_GLaDOS on October 19, 2014, 1:58 pmHi !
How can i make objects "fall" into other objects or entitys, Like a black hole.
I mean effect like in the Into the Multiverse part 1.
Or even ending of portal 1
Hi !
How can i make objects "fall" into other objects or entitys, Like a black hole.
I mean effect like in the Into the Multiverse part 1.
Or even ending of portal 1
Quote from CamBen on October 19, 2014, 2:07 pmIn Into the multiverse part one, I'm pretty sure fracture used a trigger_vphysics_motion with no properties set except to scale the gravity to 0, and a point_push with a force of -200 or something. I haven't decompiled it so I'm just guessing. Portal 1 used a trigger_push/trigger_vphysics_motion to push the player upwards, and a point_servercommand with an input to command +jump and -jump so the player is lifted into the air.
In Into the multiverse part one, I'm pretty sure fracture used a trigger_vphysics_motion with no properties set except to scale the gravity to 0, and a point_push with a force of -200 or something. I haven't decompiled it so I'm just guessing. Portal 1 used a trigger_push/trigger_vphysics_motion to push the player upwards, and a point_servercommand with an input to command +jump and -jump so the player is lifted into the air.
Aperture Science: We do our science asbestos we can!
Quote from FelixGriffin on October 19, 2014, 11:11 pmCamBen wrote:...and a point_servercommand with an input to command +jump and -jump so the player is lifted into the air.Ah, is that how they did it? I'd been wondering about that.
In Portal 2 you can use a trigger_catapult to move the player very slightly instead.
Ah, is that how they did it? I'd been wondering about that.
In Portal 2 you can use a trigger_catapult to move the player very slightly instead.
Quote from CamBen on October 20, 2014, 2:16 amFelixGriffin wrote:CamBen wrote:...and a point_servercommand with an input to command +jump and -jump so the player is lifted into the air.Ah, is that how they did it? I'd been wondering about that.
In Portal 2 you can use a trigger_catapult to move the player very slightly instead.
Yea the lack of trigger_catapults in portal 1 is going to make my faith plates act a bit weird
Ah, is that how they did it? I'd been wondering about that.
In Portal 2 you can use a trigger_catapult to move the player very slightly instead.
Yea the lack of trigger_catapults in portal 1 is going to make my faith plates act a bit weird
Aperture Science: We do our science asbestos we can!