Easy Custom Challenge [RELEASE]
Quote from NullSoldier on October 14, 2007, 3:31 pmTo create a box, just create a prop_physics entity and look through the values of the entity. You'll see a value called model, change it to models/props/metal_box.mdl or hit browse and look through the models manually.
As for the camera stuff, when editing the entity go to the "Flags" tab and make sure "Autostart" has a checkbox next to it.
To create a box, just create a prop_physics entity and look through the values of the entity. You'll see a value called model, change it to models/props/metal_box.mdl or hit browse and look through the models manually.
As for the camera stuff, when editing the entity go to the "Flags" tab and make sure "Autostart" has a checkbox next to it.
[img]www31.brinkster.com/taob1/Signiture2.bmp[/img]
Quote from DJ_HiP on October 14, 2007, 6:26 pmHow might one actually play this map?
I'm new to hl2 in this sense, I only started playing it with portal.
So I dont know what to do with the bsp files. It seems portal wants bmz files?
any info will be much appriciated, I want to play more portal!
How might one actually play this map?
I'm new to hl2 in this sense, I only started playing it with portal.
So I dont know what to do with the bsp files. It seems portal wants bmz files?
any info will be much appriciated, I want to play more portal!
Quote from y-aji on October 14, 2007, 6:32 pmJust load his map into your portal directory.
(Mine is as follows:
C:Program FilesSteamsteamapps<username>portalportalmaps)Then, go into portal, and enable the devoloper console:
'Options>Keyboard>Advanced>Enable Dev Console'
Press the ~ key, then type:
"map <nameofmap>"it should start 'autofill'ing it out for you if it's in the right place.
Does that help at all?
Just load his map into your portal directory.
(Mine is as follows:
C:Program FilesSteamsteamapps<username>portalportalmaps)
Then, go into portal, and enable the devoloper console:
'Options>Keyboard>Advanced>Enable Dev Console'
Press the ~ key, then type:
"map <nameofmap>"
it should start 'autofill'ing it out for you if it's in the right place.
Does that help at all?
Quote from DJ_HiP on October 14, 2007, 6:41 pmy-aji wrote:Just load his map into your portal directory.
(Mine is as follows:
C:Program FilesSteamsteamapps<username>portalportalmaps)Then, go into portal, and enable the devoloper console:
'Options>Keyboard>Advanced>Enable Dev Console'
Press the ~ key, then type:
"map <nameofmap>"it should start 'autofill'ing it out for you if it's in the right place.
Does that help at all?
Excellent, that worked perfectly!
So, i wonder then why no-one is able to create these bmz files which portal seems to accept?
Will valve release a new dev tool for this?
(Mine is as follows:
C:Program FilesSteamsteamapps<username>portalportalmaps)
Then, go into portal, and enable the devoloper console:
'Options>Keyboard>Advanced>Enable Dev Console'
Press the ~ key, then type:
"map <nameofmap>"
it should start 'autofill'ing it out for you if it's in the right place.
Does that help at all?
Excellent, that worked perfectly!
So, i wonder then why no-one is able to create these bmz files which portal seems to accept?
Will valve release a new dev tool for this?
Quote from y-aji on October 14, 2007, 6:44 pmI would say so, all the bmz files are are like a zip file that contains multiple bsp maps. Someone may even be able to make something that does it, or they may already be out there, i'm tempted to just make a zip file and copy all my maps into it, then rename it to a .bmz just to see what happens (i'm quite confident it will just screw up, but who knows.)
Otherwise, yeah, valve is surely going to be releasing the bmz map compiler with the editor.
I would say so, all the bmz files are are like a zip file that contains multiple bsp maps. Someone may even be able to make something that does it, or they may already be out there, i'm tempted to just make a zip file and copy all my maps into it, then rename it to a .bmz just to see what happens (i'm quite confident it will just screw up, but who knows.)
Otherwise, yeah, valve is surely going to be releasing the bmz map compiler with the editor.
Quote from Spacemonkey on October 14, 2007, 8:51 pmI'm guessing bmz files will include challenge stuff like least number or portals along with the map.
I hope it does.
Hi everybody.
I'm guessing bmz files will include challenge stuff like least number or portals along with the map.
I hope it does.
Hi everybody.
Quote from Echo on October 14, 2007, 9:14 pmGood simple map
I would suggest to make the platform with the box on it a little bit bigger, as it was hard for me to get off the box with out falling off the platform. Probably just me though...
Thanks for the installation intel too, someone should make a sticky with that.
Good simple map
I would suggest to make the platform with the box on it a little bit bigger, as it was hard for me to get off the box with out falling off the platform. Probably just me though...
Thanks for the installation intel too, someone should make a sticky with that.
Not in Wrath
The Reaper came today
An Angel Visited
Their gray path
And took the Cube away
-- Unknown Test Subject
Quote from DJ_HiP on October 14, 2007, 9:50 pmEcho wrote:I would suggest to make the platform with the box on it a little bit bigger, as it was hard for me to get off the box with out falling off the platform. Probably just me though...See, i just fell onto the box, and put a portal underneath myself and the box to get off the platform:)
See, i just fell onto the box, and put a portal underneath myself and the box to get off the platform:)