Editing .MDL files?
Quote from Flo2912 on September 22, 2013, 3:26 pmHey, Guys.
I want to edit the Underground-Paintdropper to change the Color of the Gel on it, to use it as custom model under a new Name for my actual map-project that uses a new Geltype with a new color. So I used GCFScape to get the .mdl File. But I can't find any programm to edit this.
The only one I've found is called Jeds Half-Life Model viewer (or somtehing like that) that is Chrashing when I try to load the mdl :/So, anyone know wich else programm I could use?
Hey, Guys.
I want to edit the Underground-Paintdropper to change the Color of the Gel on it, to use it as custom model under a new Name for my actual map-project that uses a new Geltype with a new color. So I used GCFScape to get the .mdl File. But I can't find any programm to edit this.
The only one I've found is called Jeds Half-Life Model viewer (or somtehing like that) that is Chrashing when I try to load the mdl :/
So, anyone know wich else programm I could use?
Quote from User on September 22, 2013, 3:42 pmYou want to make a new Skin?
The skins are under Materials->Props_underground->underground_paintdropper.vtfSo, you need to copy the paintdropper model files (you did), and rename (did also).
Then you must decompile the .mdl of your own copy, where you can change the skin (Skotty's decompile Tutorial)[spoiler]I think..[/spoiler]
You want to make a new Skin?
The skins are under Materials->Props_underground->underground_paintdropper.vtf
So, you need to copy the paintdropper model files (you did), and rename (did also).
Then you must decompile the .mdl of your own copy, where you can change the skin (Skotty's decompile Tutorial)
Quote from josepezdj on September 22, 2013, 4:13 pmTheTobbell wrote:The skins are under Materials->models->Props_underground->underground_paintdropper.vtfCorrected that for you
@Flo2912: the best way to go is to hex the model, not to decompile/recompile it. Check out this other thread, it should be useful for you.
And I'd suggest you to edit the file underground_paintdropper_nopaint.vtf because.... well... it has no paint >.< so you don't need to remove it before putting your new colour paint.
Corrected that for you
@Flo2912: the best way to go is to hex the model, not to decompile/recompile it. Check out this other thread, it should be useful for you.
And I'd suggest you to edit the file underground_paintdropper_nopaint.vtf because.... well... it has no paint >.< so you don't need to remove it before putting your new colour paint.
Quote from User on September 22, 2013, 4:51 pmjosepezdj wrote:Corrected that for youOuh, Thanks
josepezdj wrote:And I'd suggest you to edit the file underground_paintdropper_nopaint.vtf because.... well... it has no paint >.< so you don't need to remove it before putting your new colour paint.Hmm.. but for example, when he edits the skin with paint, he just needs to change the RGB of the paint, when he knows how to do that (Unless he want to make a new paint "splash" form)
Ouh, Thanks
Hmm.. but for example, when he edits the skin with paint, he just needs to change the RGB of the paint, when he knows how to do that (Unless he want to make a new paint "splash" form)
Quote from FelixGriffin on September 22, 2013, 6:07 pmjosepezdj wrote:TheTobbell wrote:The skins are under Materials->models->Props_underground->underground_paintdropper.vtfCorrected that for you
@Flo2912: the best way to go is to hex the model, not to decompile/recompile it. Check out this other thread, it should be useful for you.
And I'd suggest you to edit the file underground_paintdropper_nopaint.vtf because.... well... it has no paint >.< so you don't need to remove it before putting your new colour paint.
But then what will you use for water droppers?
Corrected that for you
@Flo2912: the best way to go is to hex the model, not to decompile/recompile it. Check out this other thread, it should be useful for you.
And I'd suggest you to edit the file underground_paintdropper_nopaint.vtf because.... well... it has no paint >.< so you don't need to remove it before putting your new colour paint.
But then what will you use for water droppers?
Quote from Skotty on September 22, 2013, 7:18 pmJust follow the tutorial josepezdj already posted. It's eggsactly what you need and there is no need in this case to recompile the model.
Just follow the tutorial josepezdj already posted. It's eggsactly what you need and there is no need in this case to recompile the model.
Quote from Gemarakup on September 23, 2013, 4:59 amFelixGriffin wrote:josepezdj wrote:TheTobbell wrote:The skins are under Materials->models->Props_underground->underground_paintdropper.vtfCorrected that for you
@Flo2912: the best way to go is to hex the model, not to decompile/recompile it. Check out this other thread, it should be useful for you.
And I'd suggest you to edit the file underground_paintdropper_nopaint.vtf because.... well... it has no paint >.< so you don't need to remove it before putting your new colour paint.
But then what will you use for water droppers?
You can make a copy of the model, like everyone does when they reskin models.
Corrected that for you
@Flo2912: the best way to go is to hex the model, not to decompile/recompile it. Check out this other thread, it should be useful for you.
And I'd suggest you to edit the file underground_paintdropper_nopaint.vtf because.... well... it has no paint >.< so you don't need to remove it before putting your new colour paint.
But then what will you use for water droppers?
You can make a copy of the model, like everyone does when they reskin models.
Quote from josepezdj on September 23, 2013, 5:40 amFelixGriffin wrote:But then what will you use for water droppers?You can give whatever name to the edited texture and still keep the "nopaint" one for the clean water dropper :p
TheTobbell wrote:Hmm.. but for example, when he edits the skin with paint, he just needs to change the RGB of the paint, when he knows how to do that (Unless he want to make a new paint "splash" form)Well, yeah... that will only depend on how each one wants to edit the texture or his ability with an image editor; I guess you could also use the white paint texture, select all the white splashes and edit its RGB curves... up to the OP's wish.
You can give whatever name to the edited texture and still keep the "nopaint" one for the clean water dropper :p
Well, yeah... that will only depend on how each one wants to edit the texture or his ability with an image editor; I guess you could also use the white paint texture, select all the white splashes and edit its RGB curves... up to the OP's wish.
Quote from Flo2912 on September 23, 2013, 4:54 pmi've done the postet Tutorial, but I did something wrong
The model is shwown up as available File in the List, but its completly empty without any testure
i've done the postet Tutorial, but I did something wrong
The model is shwown up as available File in the List, but its completly empty without any testure
Quote from Skotty on September 23, 2013, 10:42 pmAnd what do you want us to do now? We don't know what you did wrong. We don't see what files you have. We don't see what you changed.
And what do you want us to do now? We don't know what you did wrong. We don't see what files you have. We don't see what you changed.