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Elevator with Extra Skins

(As requested by Lonewolf)
This is a default Portal 2 elevator model with 4 skins: Clean with light on, Clean with light off, Dirty with light on, and Dirty with light off. These correspond to skin0-skin3 in hammer respectively.

High resolution preview: http://i.imgur.com/PqnpUqf.jpg

To install, simply extract the zip to /steamapps/common/Portal 2/portal2/

(The readme basically says all this too)

Please credit me for making this if used in a map, and also link me to the map on here because I'd love to see what you make of it :P

File Name: elevator.zip
File Size: 2.75 MiB
Click here to download Elevator with Extra Skins

NOT A DOG has reacted to this post.
NOT A DOG
My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

These are awesome, great for overgrown chambers and adding projected textures that turn on and off with a quick skin swap for the on and off versions. Massive :thumbup:

Great job!

Wow, that overgrown model looks amazing. I might have to use it at some point!

Thanks! Although, I honestly don't know why valve didn't already have an overgrown model in the game, seems like they would have.

NOT A DOG has reacted to this post.
NOT A DOG
My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I installed these the way you said to, but when I try to add the model into Hammer, it just shows up as a big blank box (http://prntscr.com/8q0wdt), and when I compile the map, it doesn't show up still.

ImageImage
Quote from AuesomeMan3840 on October 10, 2015, 8:46 pm

I installed these the way you said to, but when I try to add the model into Hammer, it just shows up as a big blank box (http://prntscr.com/8q0wdt), and when I compile the map, it doesn't show up still.

the problem is in the .zip file, but is a easy fix.

put the file in this directory:
MODELS TO: portal2/portal2/models/elevator
MATERIALS TO: portal2/portal2/materials/models/elevator

little note here: The model works just fine, but the hitbox is not hollow, so you have to set it 'not solid' to work (and also make an invisible brush around the model)

 

also thx for the modell CAMBEN, you are a hero!