Quote from
Goodjack on May 3, 2008, 11:53 pm
Could anyone tell me how to make energy ball launchers and catchers do something useful? I have them up and running, but I don't know how to make them open a door, or in this case, kill a brush entity (one that is being used as a wall). Any help will be greatly appreciated.
PS: I am using a prefab catcher an launcher with "OnTrigger" and "OnSpawn"
outputs
Could anyone tell me how to make energy ball launchers and catchers do something useful? I have them up and running, but I don't know how to make them open a door, or in this case, kill a brush entity (one that is being used as a wall). Any help will be greatly appreciated.
PS: I am using a prefab catcher an launcher with "OnTrigger" and "OnSpawn"
outputs
At no point will the Weighted Companion Cube try to stab you... I did not say anything about decapitation, though.
Quote from
Goodjack on May 4, 2008, 10:32 am
The thing is, the OnTrigger output is counted as invalid (red) so it does'nt work
The thing is, the OnTrigger output is counted as invalid (red) so it does'nt work
At no point will the Weighted Companion Cube try to stab you... I did not say anything about decapitation, though.
click the drop-down menu and choose whatever seems most likely to act in a similar way to OnTrigger
click the drop-down menu and choose whatever seems most likely to act in a similar way to OnTrigger
I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.
Quote from
Goodjack on May 4, 2008, 9:29 pm
Thank you all for the help. I got it working. The door won't animate right (pushing backwards and then resetting itself instead of moving to the side),so I replaced it with a wall that is 'killed' OnTrigger.
Thank you all for the help. I got it working. The door won't animate right (pushing backwards and then resetting itself instead of moving to the side),so I replaced it with a wall that is 'killed' OnTrigger.
At no point will the Weighted Companion Cube try to stab you... I did not say anything about decapitation, though.