entity-based beach water?
Quote from samwolfe on June 17, 2022, 3:11 pmHi everyone!
I'd like to make a beach water that only consists of entities, objects that accept inputs. This excludes traditional, expensive-type water materials, only applicable on static geometry. Only simple textures and (water-imitating) props are allowed, which I couldn't really find for this purpose.
I happened to come across a nice solution on Youtube by Crzyhou (see attached image), a kind of a multilayer prop-brush hybrid, unfortunately, however, I can't find it for download. I've contacted the author who told me some informations, that CamBen is the creator of the waterplane model and there's a brush placed below it, but not enough for me to find anything usefull on the internet.
Can someone help in my search?
Thanks in advance!
Hi everyone!
I'd like to make a beach water that only consists of entities, objects that accept inputs. This excludes traditional, expensive-type water materials, only applicable on static geometry. Only simple textures and (water-imitating) props are allowed, which I couldn't really find for this purpose.
I happened to come across a nice solution on Youtube by Crzyhou (see attached image), a kind of a multilayer prop-brush hybrid, unfortunately, however, I can't find it for download. I've contacted the author who told me some informations, that CamBen is the creator of the waterplane model and there's a brush placed below it, but not enough for me to find anything usefull on the internet.
Can someone help in my search?
Thanks in advance!