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[EXP] Test Subject #13

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Well thats that minor problem fixed :D Looks quite classy, don't ya think?

I've found someone to do me a model aswell here is his concept:
http://jeroendessaux.be/PortalDude.jpg
I'll keep ya posted as he makes it.

How the hell did you manage to create a mod ? My Source SDK keeps saying that this feature is not yet compatible with the Orange Box Engine. Is it the new beta SDK ?

Yeah its the new SDK beta, I can't modify any code yet, but I can at least tailor the bare bones to fit TS13 (like the menu screen and it loading my maps for each chapter...)

That's cool, how are you choosing where to start each chapter ?
It's something that I don't really understand in my own adventure...

You mean how do I make chapters apear in the menu with my own map?

or where do I think is an appropriate place to start a new chapter?

To answer the first:
-Make a folder in the root of your mod eg: SteamAppsSourceModsmymodcgf
-Make a text file in that new folder and call it chapter1
-Open it up and add one line, the name of your map so mine is "map testc_00_b"
-Save it as a .cfg file

To answer the second:
Dunno, not really thought about it yet

Yep, that was the second one, but the first is still usefull after all.
I'd like to ask you a question if you don't mind (I could use private messages, but I'm kinda still answering to your previous post) : Is the beta SDK stable ?
I'm afraid to switch, because I had a lot of bad surprises in the past, when using beta SDKs. Since 2004, EVERY update and beta version of the SDK went wrong at first..

Well it certainly seems fine for me, I've not really stressed it too much and the ray traced lighting just crashes hammer, but other than that it seems to work well.

Right, now is the time for you guys to give me some more encouragement, I've hit a low point on this project and it's at the lowest point I want it to stray to. I really want to get this done for you guys and I promise I will return to it as my main project once I've finished cp_bloodstained for TF2. However, keeping that promise will be dramatically easier when you guys show some anticipation for TS13

I'm in the exact same situation.
I'm working on my own mod since 2 months, and I'm currently hitting a very low point. I'm basically at 75-80%, but I can help it, I'm totally pissed off and can't progress anymore.
But if you want an advice, I'd say that you're doing right. Making a break before you're totally pissed off is always a good idea. You're reducing the risks of throwing everything away forever. In the past, I worked on a HUGE map for HL2: DM. I mean, a REALLY huge map (the BSP was like 150 MB). There was a village, a church, a cemetary, catacombs, sewers, combine buildings eating everything, and advisors lurking around. It was not meant to be played seriously, but it was supposed to be my best creation ever. Eventually, after 8 or 9 months on the same damn map, I blew everything up because I was too bored to do things correctly anymore.

rest assured, I really can't wait for it. A whole expansion pack with a new storyline that expands on the original one? Sign me in. You can do it youme!!

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