Please or Register to create posts and topics.

Felix Griffin's Editor Mod (FGEMOD)

PreviousPage 8 of 24Next

Okay, I'll try to find a way to do that.

Falsi sumus crusto!

Seems kind of buggy, but cool. I'll have to play the sample map.
Things that are going wrong: Lemoncube will not drop, just stays in dropper;
Choreo block will not play lines, even if triggered (maybe only certain numbers make it play lines)
And other things.
I'll play the sample map; it might be my mistake.

The lemon cubes - that's a known bug, fixed now.
The choreo - I think only 3-8 work at the moment, try 3.
The FGEMOD 2 is almost done, it'll be out before summer.

Falsi sumus crusto!
FelixGriffin wrote:
The lemon cubes - that's a known bug, fixed now.
The choreo - I think only 3-8 work at the moment, try 3.
The FGEMOD 2 is almost done, it'll be out before summer.

OK. Thanks!
EDIT: Huge bug: When I have a portal device that shoots blue portals, and your orange auto portals, they are not connected. I'll try the BEE auto portals.
EDIT2:

FuturesParadox wrote:
Hi, Felix! I am new to this thread but i have a new idea, Support Beams like in the Underground
Thanks

FGEMod generates clean maps, so would that work?
BTW, I found a way to make styled FGEMod maps!

About the portals: Yeah, I noticed that in a separate custom map I was making. It worked fine until a while ago, but I don't know what could have changed. It seems that non-equipped weapon_portalguns don't link their portals properly anymore.

And I'm currently working with Carl and Ben on the styled maps. Hopefully the FGEMOD, BEEMOD, and StyleChanger will all be merged together eventually.

Falsi sumus crusto!
FelixGriffin wrote:
About the portals: Yeah, I noticed that in a separate custom map I was making. It worked fine until a while ago, but I don't know what could have changed. It seems that non-equipped weapon_portalguns don't link their portals properly anymore.

And I'm currently working with Carl and Ben on the styled maps. Hopefully the FGEMOD, BEEMOD, and StyleChanger will all be merged together eventually.

Cool! I was planning to make a 1950's or whatever with FGEMod items for the Style Changer; I know exactly how to do it, so I can do that until they're all integrated.

FelixGriffin wrote:
Hm. He's using a PC, right? (I don't know if steam workshop is even on consoles, but just in case.) Have him install the source code from Sendificate ch0. That should fix it.

Fix what?

On 8/3/2015, my account reawakened for the first time since 2/26/2013. It's been a long time... How have you been, forums? I've been pretty busy forgetting my password, you know, after I forgot to write it down! R.I.P. Old Signature... 12/31/2012 - 8/3/2015
5/30/2017: OH LOOK I REMEMBERED I HAD THIS ACCOUNT

The compile always failing.

Falsi sumus crusto!

I can't figure out how the T Flip-Flop works!

I'm not sure if it actually works in that version, but it's basically one bit of memory. When it gets power (from everything attached at once, as normal) it toggles. When it gets power again it toggles back. Et cetera.

Falsi sumus crusto!
PreviousPage 8 of 24Next