Felix Griffin's Editor Mod (FGEMOD)
Quote from Test Subject #54067 on February 22, 2013, 6:59 pmFelixGriffin wrote:I'm not sure if it actually works in that version, but it's basically one bit of memory. When it gets power (from everything attached at once, as normal) it toggles. When it gets power again it toggles back. Et cetera.Oh!
Although I'm pretty sure it doesn't work. Oh well.
Oh!
Although I'm pretty sure it doesn't work. Oh well.
Quote from FelixGriffin on February 22, 2013, 10:14 pmIt IS fixed in v2, though, so it'll work when that comes out.
It IS fixed in v2, though, so it'll work when that comes out.
Quote from Test Subject #54067 on March 9, 2013, 1:35 pmThe Skybox Walls/ Skyboxes do not seem to work.
The Skybox Walls/ Skyboxes do not seem to work.
Quote from FelixGriffin on March 9, 2013, 6:10 pmHm...are you sending an input to the "Skybox" item at some point? This version doesn't have Start Enabled fixed yet.
Hm...are you sending an input to the "Skybox" item at some point? This version doesn't have Start Enabled fixed yet.
Quote from WheatleyTheCore on March 24, 2013, 8:58 amI'm a bit confused. When I try to download the files first (the dropbox ones) it asks me how I want to open the file and I can't continue. What program do I open the file on?
I'm a bit confused. When I try to download the files first (the dropbox ones) it asks me how I want to open the file and I can't continue. What program do I open the file on?
Quote from FelixGriffin on March 24, 2013, 8:07 pmTry 7Zip, that should open them properly.
Try 7Zip, that should open them properly.
Quote from Spamfan on March 30, 2013, 12:18 pmOkay. I am so sorry, been gone for a while, but my Portal 2 still doesn't work, but I still want this awesome mod!
So, would it be okay if we just started over? Sorry, I got confused, then forgot everything by notmtrying to fix it for months. So, basically if you remember the problem is that I can launch my Portal 2, but when I edit levels, I cannot "build" them, and thus cannot test my tests.... (I have your mod downloaded, I'm pretty sure the file transfer went wrong)
What can I do to fix this?
Thanks!
~Test Designer Spamfan
Okay. I am so sorry, been gone for a while, but my Portal 2 still doesn't work, but I still want this awesome mod!
So, would it be okay if we just started over? Sorry, I got confused, then forgot everything by notmtrying to fix it for months. So, basically if you remember the problem is that I can launch my Portal 2, but when I edit levels, I cannot "build" them, and thus cannot test my tests.... (I have your mod downloaded, I'm pretty sure the file transfer went wrong)
What can I do to fix this?
Thanks!
~Test Designer Spamfan
Quote from FelixGriffin on March 30, 2013, 2:40 pmOkay. Download this file: http://dl.dropbox.com/u/51831059/Portal ... _v7_src.7z
Open it and find the file "sendtor_manager.vmf" (probably under "gadgets"). Copy this file to sdk_content/maps/instances/hmw/gadgets.
See if that fixes the problem.
Okay. Download this file: http://dl.dropbox.com/u/51831059/Portal ... _v7_src.7z
Open it and find the file "sendtor_manager.vmf" (probably under "gadgets"). Copy this file to sdk_content/maps/instances/hmw/gadgets.
See if that fixes the problem.
Quote from Spamfan on March 30, 2013, 10:59 pmThanks for your quick reply : )
I've got the file downloaded, and found the file "sendtor_manager.vmf" which was under the gadgets folder.
Then I went to "SteamSteamAppscommonportal 2sdk_contentinstances", however, inside of that there is no folder called hmwDid I look in the wrong place? Thanks, Spamfan
Thanks for your quick reply : )
I've got the file downloaded, and found the file "sendtor_manager.vmf" which was under the gadgets folder.
Then I went to "SteamSteamAppscommonportal 2sdk_contentinstances", however, inside of that there is no folder called hmw
Did I look in the wrong place? Thanks, Spamfan
Quote from FelixGriffin on March 31, 2013, 10:50 amIf you don't have the folder, just create it. I thought I had stored some FGEMOD files in there, but apparently I didn't.
If you don't have the folder, just create it. I thought I had stored some FGEMOD files in there, but apparently I didn't.