Felix Griffin's Editor Mod
Quote from FelixGriffin on July 2, 2013, 6:33 pmThanks! If you know how to compile C++ code for Mac, I've posted the source on this thread. PM me if there are any problems. And then there'd be an official Mac version.
Thanks! If you know how to compile C++ code for Mac, I've posted the source on this thread. PM me if there are any problems. And then there'd be an official Mac version.
Quote from Rancore202 on July 11, 2013, 1:08 amI am eagerly anticipating an official( or at least functional) Mac build!
The mod looks fantastic! Keep up the good work!
I am eagerly anticipating an official( or at least functional) Mac build!
The mod looks fantastic! Keep up the good work!
Quote from FelixGriffin on July 11, 2013, 7:05 pmDo you have a Mac? I need someone with a Mac and a bit of Linux knowledge to compile it for me.
Do you have a Mac? I need someone with a Mac and a bit of Linux knowledge to compile it for me.
Quote from Rancore202 on July 13, 2013, 8:02 pmFelixGriffin wrote:Do you have a Mac? I need someone with a Mac and a bit of Linux knowledge to compile it for me.I have multiple Macs but unfortunately the only code experience I have is some basic Javascript.
I have multiple Macs but unfortunately the only code experience I have is some basic Javascript.
Quote from FelixGriffin on July 13, 2013, 9:47 pmI think I can guide you through it. Send me a PM.
I think I can guide you through it. Send me a PM.
Quote from Xindaris on August 21, 2013, 9:11 pmUrgh..in an effort to become able to make a puzzle using the sendificator (which I swear I had working at one point), I tried reinstalling FGEmod. Now for some reason every cube has weird blue dot particle things following it around nonstop, and the sendificator still doesn't work, at all, even using its own laser instance.
Urgh..in an effort to become able to make a puzzle using the sendificator (which I swear I had working at one point), I tried reinstalling FGEmod. Now for some reason every cube has weird blue dot particle things following it around nonstop, and the sendificator still doesn't work, at all, even using its own laser instance.
Quote from FelixGriffin on August 21, 2013, 9:21 pmThe stupid blue dots (I know exactly what you mean) are a bug with the PUNT cubes. I think it's what's blocking the Sendificator.
If you have the install files from the old version, copy the global_ents across from that one to the new one. It'll fix it.
The stupid blue dots (I know exactly what you mean) are a bug with the PUNT cubes. I think it's what's blocking the Sendificator.
If you have the install files from the old version, copy the global_ents across from that one to the new one. It'll fix it.
Quote from Xindaris on August 21, 2013, 10:20 pmI don't think I have that..if it's not up anywhere I can download it, is there some line somewhere in the file I can edit to fix it?
I don't think I have that..if it's not up anywhere I can download it, is there some line somewhere in the file I can edit to fix it?
Quote from FelixGriffin on August 22, 2013, 8:15 amThere is, although it's a little messy. I think what happened is that the func_portal_detector for the Sendificator and the trigger_vphysics_motion for the PUNT cubes got combined, so their properties are a little bit messed up.
I'll see what I can do and PM you the solution if it's too complicated.
There is, although it's a little messy. I think what happened is that the func_portal_detector for the Sendificator and the trigger_vphysics_motion for the PUNT cubes got combined, so their properties are a little bit messed up.
I'll see what I can do and PM you the solution if it's too complicated.