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Felix's Hammer Notepad

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New old video, showing a Back-Stock test. Woo!

See the description for some technical stuff.

http://www.youtube.com/watch?v=iqhqffKq2pk

Falsi sumus crusto!

hehe, funny tubes :D
Do you use scripts for that Mirrors? (Oh and i really like the idea to make the mirrors "fizzler" like :D )

Actually, no scripts are used (at least as far as I remember). It should be pure Hammer.

Falsi sumus crusto!

Another old video. If you've watched Aperture R&D (and you should, it's excellent) you'll recognize this invention from the Season Finale.

http://www.youtube.com/watch?v=TRDbXAABeIQ

Falsi sumus crusto!

Paradoxic, as you can't create matter.

yishbarr wrote:
Paradoxic, as you can't create matter.

The matter is created temporarily from energy, and is reabsorbed after about 10 seconds.

Falsi sumus crusto!
FelixGriffin wrote:
Another old video. If you've watched Aperture R&D (and you should, it's excellent) you'll recognize this invention from the Season Finale.

http://www.youtube.com/watch?v=TRDbXAABeIQ

when you go through, a rag doll of chell should come out of the matter creating portal, and have it lay dead for a min... or maybe have it mirror your actions.. instant coop



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

I'm still amazed on how you figured to use portals for the mirrors. I thought they were resource intensive?

Ben: I did at first, but ragdolls and portals don't mix. That's why the co-op bots explode when they die. Ragdolls spaz out if you put a portal under them.

Habzs: If you set a portal to rendermode 10 it will redirect things without requiring the fancy lighting calculations. ;)

Falsi sumus crusto!
FelixGriffin wrote:
Habzs: If you set a portal to rendermode 10 it will redirect things without requiring the fancy lighting calculations. ;)

I see. I didn't know changing the rendermode would affect portals. :o

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