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Felix's Hammer Notepad

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FelixGriffin wrote:
Only gel bombs for now, since gel streams don't interact with triggers. If I replace the Gel 1 with a custom effect it'll work with streams too.

I don't think replacing Gel 1 is a good Idea. It has an own function since the Peer review DLC, and there is a Bunch of maps wich is using this feature. replacing its would break other puzzles :/

But it only replaces it for this particular test. Just don't use lasers in Adhesion tests and nobody will notice. :P

I have a replacement, but if I use it then every gel except Adhesion will have to be in blobs. Right now it's the other way around.

Falsi sumus crusto!

Ok, that would be a Totla of 4 disabled testelements :(
- No Speedgel
- No Conversiongel
- No Reflectongel
- No lasers and things that are activated by a laser.
:(

As Customgel we could use all this things but have only Gelbombs. Why is it such a problem?

I'm for the custom-version, at least as alternate compatible-edition ;)

If I understand how Felix is doing this, you could still use lasers, but they would reflect off of the adhesion gel (don't use in the same room). You might be able to get away with speed gel, but some of the effects would be wrong.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
TeamSpen210 wrote:
If I understand how Felix is doing this, you could still use lasers, but they would reflect off of the adhesion gel (don't use in the same room). You might be able to get away with speed gel, but some of the effects would be wrong.

Which effects and why?

You could use them, but they would all look the same. You'll have the color of both gels change to purple, because Gel 1 uses particles of the speed and Textures of the conversion gel, so the player can't different them from each other. Also reflection and adhesiongel together is impossible if they use the same gelslot. Also I'm afraid it would replace the greay Gelbomb texture of stylesmod for the purple gelblobs :(
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I would like to have it custom, you would have more possibilitys even if streams are not available then

Okay, I found a REALLY hacky way to make this compatible with speed gel. It depends on being able to fire outputs when the player dies but before the map reloads, which I think a logic_playerproxy will let me do. The trick is that the gel-on-ground color requires a mapload to take effect, but the gel-on-player color changes immediately. When the player dies or finishes a test I'll switch the color to orange, then switch it to some sort of reddish purple as soon as the map loads.

Lasers would reflect off Adhesion Gel, but remember that Adhesion Gel only works on perpindicular corners. Reflecting wouldn't do much. :P

I suppose I could also replace Conversion Gel with this and let people use Reflection Gel in the same map, but they'd have to be the same color on the ground. It would get confusing, and replacing Conversion effects would require a VPK addin.

This would only replace the Reflection Gel effects for a single map. If you play any map that doesn't have Adhesion effects paked into it, you'll see normal reflection gel.

I'm planning to make this into a custom gel eventually, but it's much less interesting than trying to get other testing elements compatible with the concept of Adhesion Gel in the first place. Yesterday I got it to play nicely with tbeams, bridges, lasers, and box droppers. But now the player automatically drops the box when they step on Adhesion Gel, which isn't good, etc. That's the part that's the most exciting to program, so I'm doing it first. Once I have almost total compatibility I can start to replace ithe paint sprayer gel with a custom blob.

Falsi sumus crusto!

Whoo great job ! I just read the part of this topic I missed, and i'm really impressed by your work :notworthy:
Concerning the "laser problem", it will work until you put a redirection cube into your map, because the player will be able to angle the laser, and so your adhesion gel will reflect it...

Making a puzzle is a puzzle in itself
My Workshop : >-Click Me-<
--> Reflection Gel Testing 4 <--
FireFusorf wrote:
Whoo great job ! I just read the part of this topic I missed, and i'm really impressed by your work :notworthy:
Concerning the "laser problem", it will work until you put a redirection cube into your map, because the player will be able to angle the laser, and so your adhesion gel will reflect it...

yeah, but you missunderstand this xD
It was about that the adhesiongel isn't suppose dto reflect Lasers, thats the normal function of Gel 1 that should stay as an own Gel. For example I have made a Map-Pack about Gels in PTI using all kind of Gel - including Gel 1 as reflection gel - If I continue the mappack and adding map with this adhesiongel it would be confusing why the reflective gel suddenly enables walking on the wall, or why the adhesion gel is also usable as reflection gel.

Its one of some reasons I would prefer it as custom-Gel, but thats not so important now. First thing to do, is to get it completly working like it should ;)

I actually understood all of that, maybe my message was not well formuled ^^
It's about this quote :

FelixGriffin wrote:
Lasers would reflect off Adhesion Gel, but remember that Adhesion Gel only works on perpindicular corners. Reflecting wouldn't do much. :P

It doesnt reflect if the laser is angled 90? (goes straight) into the wall, BUT if you put a laser redirection cube in your room, you will be able to reflect the laser (unintendedly, of course) into the adhesion gel :/

I wish valve added an unused customisable gel, to help creating custom ones. I think Gel 1 used to be like this until the last DLC ?

(Also, If you don't understand me, please tell me ^^)

Making a puzzle is a puzzle in itself
My Workshop : >-Click Me-<
--> Reflection Gel Testing 4 <--
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